Survivalist: Difference between revisions
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Jack of all trades, master of none, the '''Survivalist''' is an all purpose unit of the team. | |||
==General Information== | |||
The Survivalists are the copycats / mimics of the team. They has no dedicated role and so specific perk setups but instead their skill choices offers them a bit of everything from the other perks. It's up to the player to chose their skills and role. | |||
This table represents the passive stat bonuses the Survivalist | It should be noted that while trying to be good at everything the Survivalists will never actually be better in any given role than a dedicated perks. | ||
==Weapon List== | |||
Survivalists has so perk-specific weapons, instead they utilize weapons from the other perks. Their passive bonuses works with all weapons. | |||
==Bonus Experience== | |||
Survivalists receive bonus XP for killing Clots. | |||
{{KF2Table | |||
| th_0_1=Normal | |||
| th_0_2=Hard | |||
| th_0_3=Suicidal | |||
| th_0_4=Hell on Earth | |||
| | |||
| th_1_0=Bonus Experience | |||
| td_1_1=2 | |||
| td_1_2=3 | |||
| td_1_3=4 | |||
| td_1_4=7 | |||
}} | |||
==Perk Bonuses== | |||
This table represents the passive stat bonuses the Survivalist receives. | |||
{{KF2PerkPassives | {{KF2PerkPassives | ||
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====Notes | ====Passives Notes==== | ||
* Heavy Body Armor of the Survivalist absorbs 100% of all incoming damage and has improved durability - it decreases all incoming damage towards it by 35% (x0.65 damage multiplier). | * Heavy Body Armor of the Survivalist absorbs 100% of all incoming damage and has improved durability - it decreases all incoming damage towards it by 35% (x0.65 damage multiplier). | ||
* ZED Time Reload decreases duration of reload animation by 3% for every level. At level 25 it only takes 1 - 25x0.03 = 25% of the normal reload time to complete the animation. That speeds up reloading in ZED Time by 4 times. | * ZED Time Reload decreases duration of reload animation by 3% for every level. At level 25 it only takes 1 - 25x0.03 = 25% of the normal reload time to complete the animation. That speeds up reloading in ZED Time by 4 times. | ||
==Perk Skills== | |||
This table represents the active abilities the Survivalist has access to. You have the option of choosing one per tier. | This table represents the active abilities the Survivalist has access to. You have the option of choosing one per tier. | ||
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=== | ===Actual Stats=== | ||
* Skill (Make Things go Boom): This skill works only with ballistic-explosive projectiles (HX25 Grenade Pistol / M79 Grenade Launcher / M16 M203 Assault Rifle (grenades) / RPG-7). | [[File:Kf2_survivalist_perk_stats.png]] | ||
* Skill (Medic Training): Skill modifies recharge rate and amount of the heal of Medical Syringe and all Field Medic's weapons. With this skill it takes 25% less time to recharge the healers which effectively increases recharge speed by 33.3%. | |||
===Perk Notes=== | |||
* Skill (Make Things go Boom): This skill works only with ballistic-explosive projectiles ([[HX25_Grenade_Pistol|HX25 Grenade Pistol]] / [[M79_Grenade_Launcher|M79 Grenade Launcher]] / [[M16_M203_Assault_Rifle|M16 M203 Assault Rifle]] (grenades) / [[RPG-7]]). | |||
* Skill (Medic Training): Skill modifies recharge rate and amount of the heal of [[Medical Syringe]] and all [[Field_Medic_(Killing_Floor_2)|Field Medic]]'s weapons. With this skill it takes 25% less time to recharge the healers which effectively increases recharge speed by 33.3%. | |||
* Skill (Melee Expert): Extra movement speed there only when holding melee weapons. | * Skill (Melee Expert): Extra movement speed there only when holding melee weapons. | ||
* Skill (Spontaneous Zed-plosion): This skill is identical to Firebug's ZED Shrapnel counterpart. | * Skill (Spontaneous Zed-plosion): This skill is identical to [[Firebug_(Killing_Floor_2)|Firebug]]'s ''ZED Shrapnel'' counterpart. | ||
===On-perk Weapons=== | |||
For Survivalist every [[Weapons_(Killing_Floor_2)|weapon]] and [[Mechanics_(Killing_Floor_2)#Weapons_-_Damage_types|damage type]] is on-perk in terms of passive bonuses. | |||
==Strategy== | |||
Try to fit into the role your team needs most. If your squad having hard times killing big ZEDs, always low on health or constantly being overrun by groups of small ZEDs you might consider bying RPG-7, HMTech-401 Assault Rifle or Flamethrower and don't forget that the proper skill choice will enhance your weapon abilities. | |||
==Trivia== | |||
* Almost every character in the game has a wide variety of favourite weapons that belong to the different perks hence every player might be considered as a team's Survivalist. However some [[Characters_(Killing_Floor_2)|characters]] like Ana Larive and Hayato Tanaka are heavily twisted on only few types of the weapons which likely gives them a specific role. | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 07:46, 27 February 2017
Killing Floor 2 perk | |||||
Survivalist | |||||
General Information | |||||
XP Objectives | |||||
• Dealing weapon damage with any weapon. | |||||
• Killing Clots with any weapons. | |||||
Starting Loadout | |||||
Random_Weapon | 9mm Pistol | ||||
Kukri | Freeze Grenade | ||||
Perk Information | |||||
Role | |||||
• Player-determined / a copycat. | |||||
Strength | |||||
• Fits into every role with a proper skill setup. | |||||
Weakness | |||||
• In that role is not as good as a dedicated perk. | |||||
Target Priority | |||||
HIGH | |||||
MEDIUM | |||||
LOW | |||||
Related Achievements | |||||
PS4 Trophies | |||||
Jack of all trades, master of none, the Survivalist is an all purpose unit of the team.
General Information
The Survivalists are the copycats / mimics of the team. They has no dedicated role and so specific perk setups but instead their skill choices offers them a bit of everything from the other perks. It's up to the player to chose their skills and role.
It should be noted that while trying to be good at everything the Survivalists will never actually be better in any given role than a dedicated perks.
Weapon List
Survivalists has so perk-specific weapons, instead they utilize weapons from the other perks. Their passive bonuses works with all weapons.
Bonus Experience
Survivalists receive bonus XP for killing Clots.
Normal |
Hard |
Suicidal |
Hell on Earth |
|
---|---|---|---|---|
Bonus Experience |
2 |
3 |
4 |
7 |
Perk Bonuses
This table represents the passive stat bonuses the Survivalist receives.
Weapon Damage
|
max. 15%
|
( Weapon damage increases by 0.6% for every level )
| |
Global Damage Resistance
|
max. 25%
|
( Every level gives additional 1% of damage resistance to all forms of damage )
| |
Heavy Body Armor
|
max. 25 points
|
( For every level maximum amount of the armor and armor given on the respawn increased by 1 point. )
| |
ZED Time Reload
|
max. 75%
|
( For every level it takes 3% less time to reload weapons in ZED Time )
| |
Passives Notes
- Heavy Body Armor of the Survivalist absorbs 100% of all incoming damage and has improved durability - it decreases all incoming damage towards it by 35% (x0.65 damage multiplier).
- ZED Time Reload decreases duration of reload animation by 3% for every level. At level 25 it only takes 1 - 25x0.03 = 25% of the normal reload time to complete the animation. That speeds up reloading in ZED Time by 4 times.
Perk Skills
This table represents the active abilities the Survivalist has access to. You have the option of choosing one per tier.
Weapon Handling
| ||||
Tactical Reload | 5
|
Heavy Weapons Training | ||
Increase reload speed with Commando, Gunslinger and SWAT weapons. | Increase reload speed with Demolitionist, Sharpshooter and Support weapons. | |||
Survival Techniques
| ||||
Medic Training | 10
|
Melee Expert | ||
Increase the potency of all your healing 20% and decrease the cooldown of your syringe and healing darts 25%. | Increase melee attack speed 15%, inflict 10% more damage, and move 25% faster when using any melee weapon. | |||
Equipment
| ||||
Ammo Vest | 15
|
Weapon Harness | ||
Carry up to 15% more ammo for all weapons and your grenade becomes a healing grenade.. | Increase carrying capacity by 5 and your grenade becomes a Molotov cocktail.. | |||
Destruction
| ||||
Spontaneous Zed-plosion | 20
|
Make Things go Boom | ||
Zeds you kill have a 20% chance to explode, damaging and knocking down nearby Zeds. | Increase area of effect of all Explosives 25%. | |||
Specialist Training
| ||||
ZED TIME - Madman | 25
|
ZED TIME - Lockdown | ||
During Zed time, all your weapons shoot 3x faster. | During Zed time, the power of all incapacitation methods are increased 200% for all weapons. |
Actual Stats
Perk Notes
- Skill (Make Things go Boom): This skill works only with ballistic-explosive projectiles (HX25 Grenade Pistol / M79 Grenade Launcher / M16 M203 Assault Rifle (grenades) / RPG-7).
- Skill (Medic Training): Skill modifies recharge rate and amount of the heal of Medical Syringe and all Field Medic's weapons. With this skill it takes 25% less time to recharge the healers which effectively increases recharge speed by 33.3%.
- Skill (Melee Expert): Extra movement speed there only when holding melee weapons.
- Skill (Spontaneous Zed-plosion): This skill is identical to Firebug's ZED Shrapnel counterpart.
On-perk Weapons
For Survivalist every weapon and damage type is on-perk in terms of passive bonuses.
Strategy
Try to fit into the role your team needs most. If your squad having hard times killing big ZEDs, always low on health or constantly being overrun by groups of small ZEDs you might consider bying RPG-7, HMTech-401 Assault Rifle or Flamethrower and don't forget that the proper skill choice will enhance your weapon abilities.
Trivia
- Almost every character in the game has a wide variety of favourite weapons that belong to the different perks hence every player might be considered as a team's Survivalist. However some characters like Ana Larive and Hayato Tanaka are heavily twisted on only few types of the weapons which likely gives them a specific role.