Stalker (Killing Floor 2): Difference between revisions

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=== General Stalker Information ===
=== General Stalker Information ===
The Stalker is a zed equipped with a cloaking device that makes it difficult to see when approaching. It is accompanied by eerie whispers in the players ear and a slight shimmer effect that allows for players with sharp eyes to see and dispatch it. The Stalker has low health and is considered to be of low threat to players. However, if allowed to close distance with the player, its variety of flip attacks can make it more difficult to hit at close range than some other specimen.  
The Stalker is a zed equipped with a cloaking device that makes it difficult to see when approaching. It is accompanied by eerie whispers in the players ear and a slight shimmer effect that allows for players with sharp eyes to see and dispatch it. The Stalker has low health and is considered to be of low threat to players. However, if allowed to close distance with the player, its variety of flip attacks can make it more difficult to hit at close range than some other specimen. The stalker is one of the faster zeds in the game and should be dealt with quickly.  


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Revision as of 14:31, 9 May 2015

This page is under construction.
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The new Stalker

General Stalker Information

The Stalker is a zed equipped with a cloaking device that makes it difficult to see when approaching. It is accompanied by eerie whispers in the players ear and a slight shimmer effect that allows for players with sharp eyes to see and dispatch it. The Stalker has low health and is considered to be of low threat to players. However, if allowed to close distance with the player, its variety of flip attacks can make it more difficult to hit at close range than some other specimen. The stalker is one of the faster zeds in the game and should be dealt with quickly.

Normal Hard Suicidal Hell on earth
Bounty £ £ £14 £38
XP 8 10 10 10
Health 56 75 75 75
Damage
Speed
Range
* Head health

Notes on XP

  • XP rewarded for your on-class weapons.
  • Killing with other class weapons allocates XP to that class.
  • Damaging with off/on-class weapon then finishing it off with another devides the XP and allocates it to both classes.
  • Assist kills reward full XP.
  • Katana and Flamethrower does not reward XP.
    • Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.

Extra:

  • No resistances or weaknesses