Spitfire: Difference between revisions

From Tripwire Interactive Wiki
Jump to navigation Jump to search
m (added stats)
m (Includes what the base damage comes to after upgrade now)
 
(10 intermediate revisions by 2 users not shown)
Line 24: Line 24:
{{For|the weapon of the original [[Killing Floor]]|Flare Revolver}}
{{For|the weapon of the original [[Killing Floor]]|Flare Revolver}}


The '''Spitfire''' is the [[Firebug (Killing Floor 2)|Firebug's]] ''tier 2'' weapon. Upon acquiring the second revolver, Spitfire can be [[Dual_Spitfires|dual-wield]]. As a part of multi-perk weapon system Spitfire also belong to the arsenal of [[Gunslinger|Gunslinger]] and [[Sharpshooter_(Killing_Floor_2)|Sharpshooter]].
The '''Spitfire''' is the [[Firebug (Killing Floor 2)|Firebug's]] ''tier 2'' weapon. Upon acquiring the second revolver, Spitfire can be [[Dual_Spitfires|dual-wielded]]. As a part of the multi-perk weapon system, the Spitfire also belongs to the arsenal of the [[Gunslinger|Gunslinger]] and [[Sharpshooter_(Killing_Floor_2)|Sharpshooter]].


==Description==
==Description==
Line 36: Line 36:
==Technical Information==
==Technical Information==


Damage (projectile) = 40.<br/>
Damage (projectile) = 40.<br />
Damage (buttstock bash) = 22.<br/>
DOT (direct hit and residual flame): Damage scale = x0.8, Duration = 1.7s, interval = 0.4s.<br />
Damage (buttstock bash) = 22.<br />


Direct hits set ZEDs on Fire.<br />  
Direct hits set ZEDs on Fire.<br />  
DOT duration = 1.7s, DOT interval = 0.4s, DOT damage scale (of projectile damage) = x0.8.<br />
Upon impact the projectile has a 33% chance to spawn a Residual Flame.<br />
Residual Flame: Amount = 1, Damage = 10, Radius = 150, No [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]], Damage interval = 0.5s, Duration = 10 seconds for Firebug and 5 seconds for other perks.


Upon impact the projectile ha 33% chance to spawn a Residual Flame.<br />
Rate Of Fire = 300 RPM.<br />
Residual Flame: Amount = 1, Damage = 10, Radius = 150, No [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]], Damage interval = 0.5s, Duration = 10 seconds for Firebug and 5 seconds for other perks.
Rate Of Fire (bash) = 53.<br />
 
Damage Type = Ballistic.<br />
Damage Type Group = Handgun.<br />


Rate Of Fire = 300 RPM.<br/>
Reload Time (tactical): Normal = 1.97s, Elite = 1.44s.<br />
Rate Of Fire (bash) = 53.<br/>
Reload Time (dry): Normal = 1.97s, Elite = 1.56s.<br />


Damage Type = Ballistic.<br/>
Equip Time = 0.32s.<br />
Damage Type Group = Handgun.<br/>
Putdown Time = 0.81s.<br />


Reload Time (tactical): Normal = 1.97s, Elite = 1.44s.<br/>
Burn power (projectile direct hit) = 15.5.<br />
Reload Time (dry): Normal = 1.97s, Elite = 1.56s.<br/>
Burn power, per DOT tick = 15.5.<br />
Gun hit power = 150.<br />
Knockdown power = 15.<br />
Stumble power = 100.<br />


Equip Time = 0.61s.<br/>
==Upgrades==
Putdown Time = 1.33s.<br/>


Burn power (pellet direct hit) = 15.5.<br/>
Upg1 (600): Base damage x1.25 (50).<br />
Burn power, per DOT tick = 15.5.<br/>
Upg2 (700): Base damage x1.5 (60), Base weight + 1.<br />
Gun hit power = 150.<br/>
Upg3 (1500): Base damage x1.75 (70), Base weight + 2.<br />
Knockdown power = 15.<br/>
Stumble power = 100.<br/>


===Notes===
==Notes==


* Projectiles affected by gravity, however amount the other weapons whose projectiles are gravity-dependant, these ones has the lowest gravity scale and travel almost straight forward.<br />  
*Unlike other weapons, bash damage of the Spitfire(s) has custom damage type that is not affected by Berserker's skills. Instead it gets bonuses from skills of Gunslinger and Sharpshooter.<br />
* Residual Flame spawned on impact has the same stats and one spawned from the explosion of [[Molotov_Cocktail|Molotov]], however there is only 1 flame per impact and it RNG-based while Molotovs always spawn 5 of them.
*Projectiles are affected by gravity, however unlike the other weapons whose projectiles are gravity-dependent, these ones has the lowest gravity scale and travel almost straight forward.<br />
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
*Residual Flame spawned on impact has the same stats as one spawned from the explosion of a [[Molotov_Cocktail|Molotov]], however there is only 1 flame per impact and it RNG-based while Molotovs always spawn 5 of them.
*Amount of recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*This weapon has the highest afterburn damage per second out of all firebug weapons, especially when fully upgraded.<br />


== History ==
==History==


{{KF2History|header|
{{KF2History|header|

Latest revision as of 02:38, 14 October 2018

Killing Floor 2 item
Spitfire
 2
MAGAZINE SIZE 6
SPARE AMMO CAPACITY 192
DAMAGE
40
FIRE RATE
300
ACCURACY
50
PENETRATION
0
"Fire mode shoots exploding, flammable projectiles."
"Fire delivery system in a more convenient, travel-sized package."
General Information
Pricing 325
Ammo Cost 13
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 6 + 90
Block (damage multiplier) ×Expression error: Unrecognized punctuation character "{".
Parry (damage multiplier) ×Expression error: Unrecognized punctuation character "{".
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


For the weapon of the original Killing Floor, see Flare Revolver.


The Spitfire is the Firebug's tier 2 weapon. Upon acquiring the second revolver, Spitfire can be dual-wielded. As a part of the multi-perk weapon system, the Spitfire also belongs to the arsenal of the Gunslinger and Sharpshooter.

Description

"Fire mode shoots exploding, flammable projectiles."

Flavor Text

"Fire delivery system in a more convenient, travel-sized package."

Technical Information

Damage (projectile) = 40.
DOT (direct hit and residual flame): Damage scale = x0.8, Duration = 1.7s, interval = 0.4s.
Damage (buttstock bash) = 22.

Direct hits set ZEDs on Fire.
Upon impact the projectile has a 33% chance to spawn a Residual Flame.
Residual Flame: Amount = 1, Damage = 10, Radius = 150, No falloff, Damage interval = 0.5s, Duration = 10 seconds for Firebug and 5 seconds for other perks.

Rate Of Fire = 300 RPM.
Rate Of Fire (bash) = 53.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 1.97s, Elite = 1.44s.
Reload Time (dry): Normal = 1.97s, Elite = 1.56s.

Equip Time = 0.32s.
Putdown Time = 0.81s.

Burn power (projectile direct hit) = 15.5.
Burn power, per DOT tick = 15.5.
Gun hit power = 150.
Knockdown power = 15.
Stumble power = 100.

Upgrades

Upg1 (600): Base damage x1.25 (50).
Upg2 (700): Base damage x1.5 (60), Base weight + 1.
Upg3 (1500): Base damage x1.75 (70), Base weight + 2.

Notes

  • Unlike other weapons, bash damage of the Spitfire(s) has custom damage type that is not affected by Berserker's skills. Instead it gets bonuses from skills of Gunslinger and Sharpshooter.
  • Projectiles are affected by gravity, however unlike the other weapons whose projectiles are gravity-dependent, these ones has the lowest gravity scale and travel almost straight forward.
  • Residual Flame spawned on impact has the same stats as one spawned from the explosion of a Molotov, however there is only 1 flame per impact and it RNG-based while Molotovs always spawn 5 of them.
  • Amount of recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • This weapon has the highest afterburn damage per second out of all firebug weapons, especially when fully upgraded.

History

The Descent
Added Spitfire