Specimens (Killing Floor 2)

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Herein follows a comprehensive list of all official specimens for Killing Floor 2:
For details please refer to https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/htmlview?sle=true#


Experience is given to every player that contributed significantly to a kill.
Dosh is split among all damaging players proportionally.
The numbers may occasionally change faster than the Wiki is updated.
The base values are identical with the values for 1 player on hard difficulty. They are the roundest numbers in the overall table.

Base Values

Zed Health(Head) Health(Body) Damage per hit (melee) Damage per hit (ranged) Dosh Exp Notes
SMALL
Cyst 20 100 6 n/a 7 11 Melee only. Grabs players immobilizing them.
Clot 20 100 6 n/a 7 11 Melee only. Grabs players immobilizing them.
Slasher 20 100 6 n/a 7 11 Melee only. Grabs players immobilizing them.
Crawler 20 55 7 n/a 7 10 Melee only. Jumps.
Stalker 20 75 9 n/a 15 10 Melee only. Invisible.
Gorefast 20 200 10 n/a 12 14 Melee only. Charges.
MEDIUM
Bloat 40 405 14 12 (per tick) 17 22 Melee attack and vomits bile. Explodes.
Gorefiend 150 400 Not available yet. Not available yet. Not available yet. 14 Melee attack. Spins.
Husk 154 462 15 25 / 10 per second 17 20 Melee, fires Fireball, Flamethrower and Self-Destruct.
Siren 155 230 13 18 per second (falloff) 25 15 Area damage screams.
LARGE
Scrake 600 1100 30 n/a 75 45 Melee only. Enrages upon damage.
Fleshpound 650 1500 55 n/a 200 47 Melee only. Enrages periodically and upon damage.
Dr. Hans Volter 3500 3500 75 8 (fast) 500 1694 Strong melee, Machine-guns, gas grenades and explosives.

Heals to 100% HP while draining a player's HP, does that 3 times.

King Fleshpound


Rule of Thumb

Zed type + %hp per player + %hp per difficulty
Small 0 -25% step down to Normal, no change for Suicidal/Hell on Earth
Medium +25% -33% step down to Normal, +33% step up to Suicidal, +15% (48%) step up to Hell on Earth
Large nonlinear, flattening curve (from ~+50% to ~+20% per player) -33% step down to Normal, +25% step up to Suicidal, +30% (55%) step up to Hell on Earth

To sum it up as easy as possible:
The small zeds only receive a HP bonus on the step to Hard difficulty. After that they only become faster and gain additional abilities.
The medium zeds receive a huge HP bonus on the step to Suicidal, but a rather insignificant one on the step to Hell on Earth. They sometimes gain additional abilities.
The large zeds receive 2 huge HP boni, the one to Hell on Earth being even bigger. They grow more aggressive, but do not receive additional abilities.

For the exact values and detail information, please refer to https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/htmlview?sle=true#