Specimens (Killing Floor 2)
Herein follows a comprehensive list of all official specimens for Killing Floor 2:
For details please refer to https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/htmlview?sle=true#
Experience is given to every player that contributed significantly to a kill.
Dosh is split among all damaging players proportionally.
The numbers may occasionally change faster than the Wiki is updated.
The base values are identical with the values for 1 player on hard difficulty. They are the roundest numbers in the overall table.
|Zed||Health(Head)||Health(Body)||Damage per hit (melee)||Damage per hit (ranged)||Dosh||Exp||Notes|
|Cyst||20||100||6||n/a||7||11||Melee only. Grabs players immobilizing them.|
|Clot||20||100||6||n/a||7||11||Melee only. Grabs players immobilizing them.|
|Slasher||20||100||6||n/a||7||11||Melee only. Grabs players immobilizing them.|
|Crawler||20||55||7||n/a||7||10||Melee only. Jumps.|
|Stalker||20||75||9||n/a||15||10||Melee only. Invisible.|
|Gorefast||20||200||10||n/a||12||14||Melee only. Charges.|
|Bloat||40||405||14||12 (per tick)||17||22||Melee attack and vomits bile. Explodes.|
|Gorefiend||150||400||Not available yet.||Not available yet.||Not available yet.||14||Melee attack. Spins.|
|Husk||154||462||15||25 / 10 per second||17||20||Melee, fires Fireball, Flamethrower and Self-Destruct.|
|Siren||155||230||13||18 per second (falloff)||25||15||Area damage screams.|
|Scrake||600||1100||30||n/a||75||45||Melee only. Enrages upon damage.|
|Fleshpound||650||1500||55||n/a||200||47||Melee only. Enrages periodically and upon damage.|
|Dr. Hans Volter||3500||3500||75||8 (fast)||500||1694||Strong melee, Machine-guns, gas grenades and explosives.
Heals to 100% HP while draining a player's HP, does that 3 times.
Rule of Thumb
|Zed type||+ %hp per player||+ %hp per difficulty|
|Small||0||-25% step down to Normal, no change for Suicidal/Hell on Earth|
|Medium||+25%||-33% step down to Normal, +33% step up to Suicidal, +15% (48%) step up to Hell on Earth|
|Large||nonlinear, flattening curve (from ~+50% to ~+20% per player)||-33% step down to Normal, +25% step up to Suicidal, +30% (55%) step up to Hell on Earth|
To sum it up as easy as possible:
The small zeds only receive a HP bonus on the step to Hard difficulty. After that they only become faster and gain additional abilities.
The medium zeds receive a huge HP bonus on the step to Suicidal, but a rather insignificant one on the step to Hell on Earth. They sometimes gain additional abilities.
The large zeds receive 2 huge HP boni, the one to Hell on Earth being even bigger. They grow more aggressive, but do not receive additional abilities.
For the exact values and detail information, please refer to https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/htmlview?sle=true#