Specimen Mechanics: Difference between revisions

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(Added stunning section)
(Forgot to add gorefast to the table and wrote statement about multiple hit attacks)
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== Stunning ==
== Stunning ==
If a specimen is hit with an extremely powerful attack, it will instantly stop moving for several seconds.  The blow must deal more than 2/3rd of the specimen's base health.  In the case of the husk, if the weapon used is an ebr, lar, or crossbow, the damage threshold is lowered to 200 [[{{TALKPAGENAME}}#Stunning |[2]]].
If a specimen is hit with an extremely powerful attack, it will instantly stop moving for several seconds and either bend backwards, or hang its head down.  The blow must deal more than 2/3rd of the specimen's base health.  In the case of the husk, if the weapon used is an ebr, lar, or crossbow, the damage threshold is lowered to 200 [[{{TALKPAGENAME}}#Stunning |[2]]] Any specimen not in the below table cannot be stunned.
    
    
{|border="1" cellpadding="10"+
{|border="1" cellpadding="10"+
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|align="center"|87
|align="center"|87
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|Gorefast
|align="center"|167
|Husk
|Husk
|align="center"|400 (200)
|align="center"|400 (200)
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Any specimen not in the above table cannot be stunned.
Because stunning is based on damage per hit, weapons that deal multiple hits (e.g. shotgun pellets) cannot stun husks and scrakes.

Revision as of 20:57, 24 March 2012

Head Health

When the head health of the specimen reaches 0, its head explodes and takes additional damage. The base damage of the decapitation bonus the last damage amount plus a quarter of the specimen's max hp. It receives all damage modifiers given by perk bonuses, head shot bonus, and weapon resistances/weaknesses and its damage type is the same as the decapitating weapon. Under most circumstances, decapitation will result in an instant death. However, if the bonus damage is not sufficient to kill, a bleed out timer is started and the specimen will aimlessly wander around until the timer reaches 0. The bleed out time varies amongst specimens [1].


Specimen Bleed Out Time (s)
Crawler, Stalker, Clot, Gorefast, Siren 5
Bloat, Husk, Scrake 6
Fleshpound 7

Stunning

If a specimen is hit with an extremely powerful attack, it will instantly stop moving for several seconds and either bend backwards, or hang its head down. The blow must deal more than 2/3rd of the specimen's base health. In the case of the husk, if the weapon used is an ebr, lar, or crossbow, the damage threshold is lowered to 200 [2] Any specimen not in the below table cannot be stunned.

Specimen Stun Threshold
Stalker 67
Clot 87
Gorefast 167 Husk 400 (200)
Scrake 667

Because stunning is based on damage per hit, weapons that deal multiple hits (e.g. shotgun pellets) cannot stun husks and scrakes.