Slasher: Difference between revisions

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- Once enraged, Slashers will never stop sprinting until they are killed. <br />
- Once enraged, Slashers will never stop sprinting until they are killed. <br />
- Movement speed is randomized, but is skewed towards higher values as difficulty increases. <br />
- Movement speed is randomized, but is skewed towards higher values as difficulty increases. <br />
- Movement speed is further modified by a multiplier based on difficulty. This value is 0.87 on Normal and 1.05 on Hell On Earth. <br />
- Movement speed is set to maximum at all times on Hell on Earth difficulty. <br />
- Movement speed is set to maximum at all times on Hell on Earth difficulty. <br />


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* For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460. <br />
* For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460. <br />
* These values are increased by 1% per level for Berserkers, Gunslingers and Medics. <br />
* These values can be modified by various perk level benefits, and skills. <br />


== Resistances ==
[[File:Zed StatsSheet Slasher.jpg|The Slasher]]
[[File:Zed StatsSheet Slasher.jpg|The Slasher]]
== Resistances ==
- Slashers have little to no resistances, and have a crippling weakness.
- Slashers have little to no resistances, and no weaknesses.


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!  
!  
! scope="col" | Ballistics
! scope="col" | Piercing
! scope="col" | Piercing
! scope="col" | Slashing
! scope="col" | Slashing
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! scope="col" | Microwave
! scope="col" | Microwave
! scope="col" | Explosives
! scope="col" | Explosives
! scope="col" | EMP
! scope="col" | Slashing - Knife
|-
|-
! scope="row" | Damage Taken Multipler
! scope="row" | Damage Taken Multipler
|100%||100%||100%||100%||100%||100%||50%||100%||100%
|100%||85%||90%||100%||100%||25%||100%||100%
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- Slashers have no resistances to ballistic weaponry and are extremely vulnerable to sub-machine guns. <br />
 
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!
! scope="col" | Sub-machine Gun
! scope="col" | Assault Rifle
! scope="col" | Shotgun
! scope="col" | Handgun
! scope="col" | Rifle
|-
! scope="row" | Ballistic Damage Multiplier
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|-
|-
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== Behavior and Extermination Tactics ==
==Behavior==
- Slashers are low threat enemies, but are more dangerous than the other Clot variants due to their higher speed and damage. Getting surrounded by Slashers can result in a huge amount of damage being taken.<br />
- The Slasher is a somewhat predictable, melee-only Zed. <br />
- They can be dispatched with a single headshot from any weapon (except the [[9mm Pistol_(Killing_Floor_2)|9mm Pistol]] when not used by a [[Gunslinger]] with Bone Breaker skill, or a [[Commando_(Killing_Floor_2)|Commando]] with the Backup skill.)<br />
- Upon spawning, it will walk or sprint towards the nearest player and attempt to scratch them, or grab and bite them, immobilizing their target. However, Slashers are more aggressive and will more likely spawn enraged than their counterparts. <br />
- On early waves, ammunition can be saved by switching to the Knife as a single swing can decapitate a Slasher when aimed at the neck or the head.<br />
- Slashers have the ability to dodge gunfire, and they do so more frequently the higher the difficulty is. They will either leap to the left or the right, or quickly roll towards the offending player. On Suicidal and Hell On Earth, Slashers will always dodge when they are shot. <br />


- On Suicidal and Hell On Earth, Slashers gain additional attack animations that they will use when they are enraged. They will begin to leap at players and perform combat dodge rolls to close the distance quickly, before slashing furiously with both arms, dealing multiple hits. <br />
- Slashers become high priority threats at harder difficulties who are capable of closing the distance and outputting an impressive amount of damage quickly. <br />


- On higher difficulties, groups of Slashers become high threat targets that should be dealt with before they close the distance, as they are extremely dangerous when enraged. They are capable of doing a surprisingly high amount of damage when ignored.<br />
==Extermination Tactics==
- When enraged, they sprint with a hunched over gait and swing their heads wildly, making headshots difficult, when in range with a player, they will start swinging their hands and slash the player multiple times with their claws, causing large amount of damage if the player ignored them or did not act quickly <br />
- Being cannon fodder, just about any form of weaponry will take them out very quickly. <br />
- Once they get into range while sprinting, they will either leap at players (with their arms covering their face) or perform a combat dodge roll. <br />
- Ammunition can be saved in early waves by switching to the knife and cutting their heads off. <br />
- In later waves, Slashers are there to populate the waves and distract players from larger threats. Try to take them out quickly so you can focus on the real threats sooner. <br />
- However, on Suicidal and Hell on Earth, one has to respect the damage output of Slashers, especially when they spawn in a huge group of 6 and more, which they often do in later waves. They can quickly surround and tear apart unprepared players and leave them close to death for other Zeds to finish the kill. <br />
- Extremely weak to Sub-machine guns, making the [[SWAT]] the best perk for quickly exterminating huge groups of Slashers. <br />
- Beware of their grabs, as Slashers can end games by catching the last surviving player off-guard and immobilizing them, giving the larger enemies enough time to catch up and kill them. With their high speed and aggression, they are more likely to do this than the other Clot variants.<br />


== Gallery ==
== Gallery ==

Revision as of 04:06, 22 September 2016

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The Slasher

General Information

The Slasher is a common specimen in Killing Floor 2. It is classified as a lesser enemy, and therefore, cannon fodder. Although extremely weak on their own, their real strength comes in numbers. However, Slashers are more agile, aggressive and unpredictable than the other Clot variants.

Statistics

- For information on the playable variant in Versus mode, see Slasher (Killing Floor 2 VS)

Normal Hard Suicidal Hell on earth
Bounty £8 £7 £6 £5
XP 8 11 11 11
Health (Body) 75 100 100 100
Health (Head) 15 20 20 20

Notes on XP

  • XP rewarded for your on-perk weapons.
  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
  • Assist kills grants full XP.
  • The Katana currently does not grant XP towards any perk.
  • The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.

Speed

- Slashers move slowly when docile, and sprint when enraged.
- On higher difficulties, Slashers have a chance to enrage upon sighting a Player, and have a chance to enrage when shot.
- Once enraged, Slashers will never stop sprinting until they are killed.
- Movement speed is randomized, but is skewed towards higher values as difficulty increases.
- Movement speed is further modified by a multiplier based on difficulty. This value is 0.87 on Normal and 1.05 on Hell On Earth.
- Movement speed is set to maximum at all times on Hell on Earth difficulty.

Normal Hard Suicidal Hell on earth
Speed (Walking) 270 - 330 270 - 330 270 - 330 270 - 330
Speed (Enraged) 450 - 550 450 - 550 450 - 550 450 - 550
Chance to Rage on Sight 0% 0% 20% 100%
Chance to Rage when Shot 0% 100% 100% 100%
  • For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460.
  • These values can be modified by various perk level benefits, and skills.

Resistances

The Slasher - Slashers have little to no resistances, and have a crippling weakness.

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives Slashing - Knife
Damage Taken Multipler 100% 85% 90% 100% 100% 25% 100% 100%

- Slashers have no resistances to ballistic weaponry and are extremely vulnerable to sub-machine guns.

Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Ballistic Damage Multiplier 150% 100% 100% 101% 100%

- Slashers only have one weak spot, which is the head.

Hit Zone Damage Factor
Head 110%
All other 100%

Behavior

- The Slasher is a somewhat predictable, melee-only Zed.
- Upon spawning, it will walk or sprint towards the nearest player and attempt to scratch them, or grab and bite them, immobilizing their target. However, Slashers are more aggressive and will more likely spawn enraged than their counterparts.
- Slashers have the ability to dodge gunfire, and they do so more frequently the higher the difficulty is. They will either leap to the left or the right, or quickly roll towards the offending player. On Suicidal and Hell On Earth, Slashers will always dodge when they are shot.

- On Suicidal and Hell On Earth, Slashers gain additional attack animations that they will use when they are enraged. They will begin to leap at players and perform combat dodge rolls to close the distance quickly, before slashing furiously with both arms, dealing multiple hits.
- Slashers become high priority threats at harder difficulties who are capable of closing the distance and outputting an impressive amount of damage quickly.

Extermination Tactics

- Being cannon fodder, just about any form of weaponry will take them out very quickly.
- Ammunition can be saved in early waves by switching to the knife and cutting their heads off.
- In later waves, Slashers are there to populate the waves and distract players from larger threats. Try to take them out quickly so you can focus on the real threats sooner.
- However, on Suicidal and Hell on Earth, one has to respect the damage output of Slashers, especially when they spawn in a huge group of 6 and more, which they often do in later waves. They can quickly surround and tear apart unprepared players and leave them close to death for other Zeds to finish the kill.
- Extremely weak to Sub-machine guns, making the SWAT the best perk for quickly exterminating huge groups of Slashers.
- Beware of their grabs, as Slashers can end games by catching the last surviving player off-guard and immobilizing them, giving the larger enemies enough time to catch up and kill them. With their high speed and aggression, they are more likely to do this than the other Clot variants.

Gallery