Slasher: Difference between revisions
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* XP rewarded for your on-class weapons. | * XP rewarded for your on-class weapons. | ||
* Killing with other class weapons allocates XP to that class. | * Killing with other class weapons allocates XP to that class. | ||
* Damaging with off/on-class weapon then finishing it off with another | * Damaging with off/on-class weapon then finishing it off with another divides the XP and allocates it to both classes. | ||
* Assist kills reward full XP. | * Assist kills reward full XP. | ||
* Katana and Flamethrower does not reward XP. | * Katana and Flamethrower does not reward XP. | ||
**Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class. | **Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class. | ||
Revision as of 07:21, 4 September 2015
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
General Slasher Information
The Slasher is a moderately quick specimen that approaches the player and tries to grab hold, immobilizing him/her. It has low health and is considered to be of low threat to players, although their speed relative to the others in its same family (the clot and the cyst) makes it the most difficult of the group. This combined with odd head movements at times and the ability to occasionally sprint toward the player make this low threat zed one that needs to be dealt with quickly or else risk getting overrun by other zeds.
Normal | Hard | Suicidal | Hell on earth | ||||
---|---|---|---|---|---|---|---|
Bounty | £8 | £7 | £6 | £5 | |||
XP | 8 | 11 | 11 | 11 | |||
Health | 75 | 100 | 100 | 100 | |||
Damage | |||||||
Speed | |||||||
Range | |||||||
* Head health |
Notes on XP
- XP rewarded for your on-class weapons.
- Killing with other class weapons allocates XP to that class.
- Damaging with off/on-class weapon then finishing it off with another divides the XP and allocates it to both classes.
- Assist kills reward full XP.
- Katana and Flamethrower does not reward XP.
- Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.
Extra:
- No resistances or weaknesses.
- In higher difficulties he tends to jump and hit like a crawler.
- in higher difficulties he rolls around to avoid shots.
Extermination Tactics
A simple headshot will bring these down with almost any weapon.