Slasher: Difference between revisions

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Revision as of 16:49, 9 May 2015

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The Slasher

General Slasher Information

The Slasher is a moderately quick specimen that approaches the player and tries to grab hold, immobilizing him/her. It has low health and is considered to be of low threat to players, although their speed relative to the others in its same family (the clot and the cyst) makes it the most difficult of the group. This combined with odd head movements at times and the ability to occasionally sprint toward the player make this low threat zed one that needs to be dealt with quickly or else risk getting overrun by other zeds.

Normal Hard Suicidal Hell on earth
Bounty £8 £7 £ £
XP 8 11 11 11
Health 75 100 100 100
Damage
Speed
Range
* Head health

Notes on XP

  • XP rewarded for your on-class weapons.
  • Killing with other class weapons allocates XP to that class.
  • Damaging with off/on-class weapon then finishing it off with another devides the XP and allocates it to both classes.
  • Assist kills reward full XP.
  • Katana and Flamethrower does not reward XP.
    • Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.

Extra:

  • No resistances or weaknesses.