Siren (Killing Floor 2): Difference between revisions

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The Siren is a slow but deadly zed capable of ranged damage and very close melee attacks. When in range, it unleashes a bone chilling screech that damages and visually disorients all players within the range of its attack. The Siren's scream ignores player armor and will destroy any grenade that has not gone off when it screams. She is considered to be of severe threat to players due to its high damage output, large area of effect attack, armor piercing, and grenade destruction. Sirens are priority targets in almost all situations and should be handled immediately. The damage of multiple Sirens '''will''' stack upon each other.  
The Siren is a slow but deadly zed capable of ranged damage and very close melee attacks. When in range, it unleashes a bone chilling screech that damages and visually disorients all players within the range of its attack. The Siren's scream ignores player armor and will destroy any grenade that has not gone off when it screams. She is considered to be of severe threat to players due to its high damage output, large area of effect attack, armor piercing, and grenade destruction. Sirens are priority targets in almost all situations and should be handled immediately. The damage of multiple Sirens '''will''' stack upon each other.  


===Statistics===
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<small><small>''** Health with 1/2/3/4/5/6 players''</small></small>
<small><small>''** Health with 1/2/3/4/5/6 players''</small></small>
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'''Notes on [[Perks (Killing Floor 2)|''XP'']]'''
'''Notes on [[Perks (Killing Floor 2)|''XP'']]'''
* XP rewarded for your on-class weapons.
* XP rewarded for your on-class weapons.
* Killing with other class weapons allocates XP to that class.
* Killing with other class weapons allocates the XP to that class.
* Damaging with off/on-class weapon then finishing it off with another divides the XP and allocates it to both classes.
* Damaging with off/on-class weapon then finishing it off with another divides the XP and allocates it to both classes.
* Assist kills reward full XP.
* Assist kills reward full XP.
* Katana and Flamethrower does not reward XP.
* Katana and Flamethrower do not reward XP.
**Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.
**Shove attack does not count as melee (zerk xp), meaning it allocates the XP accordingly to your weapon class.


'''Extra:'''
'''Extra:'''
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The Siren has large HP despite being small, frail and severely malnourished. A likely explanation is that The Siren is fitted with a metal endoskeleton and/or internal metal parts, similar to the  [[Husk (Killing Floor 2)|Husk]] or [[Fleshpound (Killing Floor 2)|Fleshpound]].
The Siren has large HP despite being small, frail and severely malnourished. A likely explanation is that The Siren is fitted with a metal endoskeleton and/or internal metal parts, similar to the  [[Husk (Killing Floor 2)|Husk]] or [[Fleshpound (Killing Floor 2)|Fleshpound]].
{{KF2NavBox}}
{{KF2NavBox}}

Revision as of 07:51, 4 September 2015

This page is under construction.
The contents are not final and information may be incorrect or temporary.
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The Siren in Killing Floor 2

General Siren Information

The Siren is a slow but deadly zed capable of ranged damage and very close melee attacks. When in range, it unleashes a bone chilling screech that damages and visually disorients all players within the range of its attack. The Siren's scream ignores player armor and will destroy any grenade that has not gone off when it screams. She is considered to be of severe threat to players due to its high damage output, large area of effect attack, armor piercing, and grenade destruction. Sirens are priority targets in almost all situations and should be handled immediately. The damage of multiple Sirens will stack upon each other.

Statistics

Normal Hard Suicidal Hell on earth
Bounty £28 £25 £21 £16
XP 11 15 15 15
Health 172 / 189 / 207 / 224 / 241 / 258** 230 / 253 / 276 / 299 / 322 / 345** 310 / 341 / 372 / 403 / 434 / 465** 356 / 392 / 427 / 463 / 499 / 534***
Damage
Speed
Range
* Head health

** Health with 1/2/3/4/5/6 players

Notes on XP

  • XP rewarded for your on-class weapons.
  • Killing with other class weapons allocates the XP to that class.
  • Damaging with off/on-class weapon then finishing it off with another divides the XP and allocates it to both classes.
  • Assist kills reward full XP.
  • Katana and Flamethrower do not reward XP.
    • Shove attack does not count as melee (zerk xp), meaning it allocates the XP accordingly to your weapon class.

Extra:

  • Siren screams will destroy grenades before they go off.
  • No Resistances.
  • Weak against Explosive Damage, takes 200% damage.
  • Solo health: 90%.

Extermination Tactics

Sirens have small head hit boxes though are best taken care of with headshots, removing its ability to further attack while also killing it. The Commando or Support perk is best equipped to deal with Sirens, as close range shotgun rounds to its head and well-aimed Assault Rifle headshots can dispatch Sirens with ease.

Leaving a Siren to be the last zed in a wave allows all players to farm armor from its scream, as only player HP will reduce while Medics can deliver both HP and Armor indefinitely.

Background and Changes

The Siren is a clone of the wife of Kevin Clamely, otherwise known as the Patriarch. In Killing Floor 2, the Siren's visual changes include an absence of black straps as well as an addition of metal braces and what seems to be a throat amplifier.

As of Killing Floor 2 Early Access, the Siren does not speak in-game like in the original Killing Floor. Only its whimpers and soft crying can be heard.

The visual attack of the Siren is now brighter, making the presence of an attacking Siren very difficult to miss.

The Siren has large HP despite being small, frail and severely malnourished. A likely explanation is that The Siren is fitted with a metal endoskeleton and/or internal metal parts, similar to the Husk or Fleshpound.