Scrake (Killing Floor 2): Difference between revisions

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Revision as of 17:07, 9 May 2015

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The new Scrake

General Scrake Information

The Scrake is a slow moving (when not enraged) zed that attempts to close distance with the player and assault him with his massive chain saw arm. When brought to a certain health percentage (changed based on difficulty setting), he will immediately enrage and charge the player that he is locked on to. Unlike the Fleshpound, his enrage is permanent until killed, although an EMP grenade from the berserker will temporarily cause it to stop. He speed while enraged is faster than any player and his wild movements once within melee range make it very difficult to head shot while engaging a player. He is considered to be of critical threat to players due to his large health pool, very high and often area of effect attacks, and intense speed when enraged. Due to his slow base speed however, it is possible, given the right situation, to ignore this threat through kiting until you are more prepared to deal with it.

Normal Hard Suicidal Hell on earth
Bounty £83 £ £ £
XP 34 45 60 69
Health 935 / 1402 / 1870 / 2337 / 2805 / 3272** 1100 / 1650 / 2200 / 2750 / 3300 / 3850** 1485 / 2227 / 2970 / 3712 / 4455 / 5197** 1705 / 2557 / 3410 / 4262 / 5115 / 5967**
Damage
Speed
Range
* Head health

** Health with 1/2/3/4/5/6 players

Notes on XP

  • XP rewarded for your on-class weapons.
  • Killing with other class weapons allocates XP to that class.
  • Damaging with off/on-class weapon then finishing it off with another devides the XP and allocates it to both classes.
  • Assist kills reward full XP.
  • Katana and Flamethrower does not reward XP.
    • Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.

Extra

  • Solo Health: 50%.
  • Resists Explosive Damage, takes only 50% damage.
  • No Weaknesses.
  • Melee bash from guns will punt Scrakes into a stumble.
  • Certain attacks won't be cancelled by a bash.
  • Successful parries will punt Scrakes into a stumble.
  • Saw blades fired from the Eviscerator will stumble Scrakes if you land a headshot.
  • Scrakes rage after their health drops below a certain threshold (90% on HoE) and they will rage on forever unlike Fleshpounds.
  • Scrakes gain a massive speed boost during their rages and will outrun any class in the game.
  • Both the Scrake and the Fleshpound can have their rage cancelled for a short period of time by Berzerkers EMP grenades.