Scrake (Killing Floor 2): Difference between revisions

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=== Medic ===
=== Medic ===
- In a Scrake fight, the Medic's job is to heal the team and keep them alive; Especially the Berserker who is most likely in front of the team. <br />
- Remember to contribute headshot damage whenever possible, especially when the Scrake has been stunned by your teammates or EMP'd by the Berserker. <br />
- If a low HP teammate is being chased by a raging Scrake, you are able to stumble it by pumping lead into its legs. You can cancel the Scrake's attacks this way, which can give your teammate enough time to run away and heal up from your medic darts. <br />


=== Support ===
=== Support ===

Revision as of 09:06, 22 September 2016

This page is under construction.
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The new Scrake

General Information

The Scrake is a giant specimen in Killing Floor 2. It is classified as a large enemy, and is considered extremely high threat.
Scrakes appear as muscular and huge humanoids, with a surgeon's mask over their face, in addition to a bloodied apron that they wear on their bodies. Their most distinctive feature is the nerve-controlled Chainsaw on their right arm, which they use to eviscerate their prey. Scrakes are relentless killing machines when enraged and are capable of dealing just as much punishment as they are able to take. Because of this, Scrakes are extremely dangerous and should not be engaged alone in a team game.

Statistics

Normal Hard Suicidal Hell on earth
Bounty £83 £75 £65 £49
XP 34 45 60 69
Base Health (Body) 935 1100 1485 1705
Base Health (Head) 510 600 690 750

Multiplayer Scaling

- Scrakes have their health value scaled accordingly to the number of players in the game.
- The Scrake's base body health is 935 on Normal, 1100 on Hard, 1485 on Suicidal, and 1705 on Hell on Earth.
- The Scrake's base head health is 510 on Normal, 600 on Hard, 690 on Suicidal, and 750 on Hell on Earth.
- These values are increased for every additional living player in the game, meaning the health values are determined by the number of players that are alive when they are spawned.


Normal Hard Suicidal Hell on earth
Body / Head (1 Player) 935 / 510 1100 / 600 1210 / 630 1210 / 660
Body / Head (2 Player) 1299 / 652 1529 / 768 1681 / 806 1681 / 844
Body / Head (3 Player) 1664 / 795 1958 / 936 2153 / 982 2153 / 1029
Body / Head (4 Player) 2028 / 938 2387 / 1104 2625 / 1159 2625 / 1214
Body / Head (5 Player) 2393 / 1081 2816 / 1272 3097 / 1335 3097 / 1399
Body / Head (6 Player) 2758 / 1224 3245 / 1440 3569 / 1512 3569 / 1584

Notes on XP

  • XP rewarded for your on-perk weapons.
  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
  • Assist kills grants full XP.
  • The Katana currently does not grant XP towards any perk.
  • The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.

Speed

- Scrakes will only enrage when their overall health or head health drops below a certain threshold, determined by difficulty. This threshold is 50% on Normal, 75% on Hard and Suicidal, and 90% on Hell on Earth.
- Scrakes will never stop sprinting until they are killed.
- Movement speed is randomized, but is skewed towards higher values as difficulty increases.
- Movement speed is further modified by a multiplier based on difficulty. This value is 0.87 on Normal, and 1.05 on Hell On Earth.
- Movement speed is set to maximum at all times on Hell on Earth difficulty.

Normal Hard Suicidal Hell on earth
Speed (Walking) 153 - 187 153 - 187 153 - 187 153 - 187
Speed (Enraged) 540 - 660 540 - 660 540 - 660 540 - 660
Rage Threshold (Health %) 50% 75% 75% 90%
  • For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460.
  • These values can be modified by various perk level benefits, and skills.

Resistances

The Scrake - Scrakes greatly resist multiple forms of damage, and they have only one weakness.
- The Scrake has a unique weakness to the RPG-7's ballistic impact damage. The Scrake will take 400% damage when directly hit by an RPG.

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives RPG-7 Impact
Damage Taken Multipler 75% 100% 100% 25% 30% 100% 40% 400%

- Scrakes are resistant to handguns and shotguns, but are vulnerable to every other types of ballistic weaponry.

Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Ballistic Damage Multiplier 100% 100% 90% 80% 100%

- Scrakes only have 1 weak spots, which is the head.
- Their chainsaw deflects attacks.

Hit Zone Damage Factor
Head 110%
Chainsaw 20%
All other 100%

Behavior

- The Scrake is a highly dangerous Zed. It boasts high health, speed and damage. Care should be taken when engaging the Scrake.
- Upon spawning, the Scrake lets out a global roar that can be heard regardless of position, followed by the sound of a chainsaw revving up.
- Scrakes walk slowly towards players and attack slowly until they are enraged.
- Scrakes enrage once they have taken enough damage. They will begin to sprint and attack relentlessly.
- While calm, Scrakes can block gunfire. When aimed at or shot at, the Scrake will almost always block its face with the chainsaw arm. While blocking, the Scrake takes 80% damage and incapacitating effects are only 20% effective. The Scrake cannot block once it is enraged.
- While calm, Scrakes attack with small arcing slashes and stabbing attacks. When enraged, Scrakes begin to swing their chainsaws in wide arcs, spinning around multiple times and attacking with increased ferocity. They have the potential to hit multiple players with their attacks.
- Once enraged, Scrakes can attack with unparry-able attacks. These animations can be identified by the chainsaw glowing red. This means that the Scrake will not be stumbled or knocked back when these attacks are parried.
- Scrakes can deal hideous amounts of damage once enraged and should be killed as soon as possible before they can kill players with their area of effect attacks. It is impossible to stop a Scrake from raging once it starts, however EMP Grenades and Freeze Grenades are able to temporarily stop its rage.

- On Suicidal and Hell On Earth, Scrakes do not gain any additional abilities or attack animations; Instead they simply enrage quicker at higher health thresholds.

Extermination Tactics - Perk Specific

- Scrakes are extremely dangerous Zeds that should not be engaged alone unless you are properly equipped to exterminate it in a short time span, to ensure that it does minimal damage.
- Generally, do not shoot and enrage Scrakes when the team is ill-equipped or unaware of its presence. Doing so could cause the enraged Scrake to kill an unsuspecting player who is busy dealing with the lesser Zeds.
- Quick decapitation kills are the preferred method of extermination. This can either be done alone or with the help of your teammates. If your perk is one that is geared towards killing large enemies (Demolitionist, Gunslinger, Sharpshooter, or Berserker), you are often able to easily kill Scrakes on your own as it is your role in the team.

Gunslinger

- Gunslingers can swiftly decapitate Scrakes with repeated headshots using Dual_.500_Magnums or Dual_.50_Desert_Eagles. This is especially true with a Gunslinger that has the Rack'em Up skill, which massively increases headshot damage.
- Desert Eagles and Magnums have stopping power; Around the 4th to 6th repeated headshot the Scrake will be flinched momentarily, and you should use this split second to pump as much lead into its head as possible. This is usually enough to kill it.
- Failure to decapitate the Scrake before it gets into striking range can be devastating in multiplayer games, as once they start to attack they swing with full body pivots, making their heads very difficult to hit. This usually results in the team having to kill a Scrake through body damage, thus wasting the headshot damage and ammunition.

Sharpshooter

- Sharpshooters are practically geared to take out Scrakes with no difficulty. In particular, the Rail_Gun with auto-lock turned off, and with all possible damage skills equipped, can take out a Scrake in a single headshot on Hell On Earth difficulty with 6 players.
- The Sharpshooter also has the option of using the M14_EBR and the Crossbow combo to kill Scrakes. Generally, it's using the M14_EBR with the Ballistic Shock skill to increase its stunning power. At around the 5th consecutive headshot, the M14 EBR will stun the Scrake, which leaves it standing still for about 1.5 seconds. At this point, either continue shooting its head to decapitate it, or pull out the Crossbow to deal the killing blow (which would be significantly buffed up by the headshot bonus of Rack'Em Up).

Demolitionist

- While Scrakes take reduced damage from explosives, the Demolitionist is able to exterminate Scrakes in a single shot using the RPG-7. The Scrake has a unique weakness to the RPG-7's ballistic impact damage.
- Using this extreme vulnerability, a Demolitionist with all possible damage skills equipped can deal massive damage to, if not outright remove, the head of a Scrake in lower difficulty 6 player games. On Suicidal and Hell On Earth, some form of damage has to be applied to ensure the RPG-7 Impact finishes off the Scrake.
- If you must help the team to kill Scrakes, you must hit it directly with the RPG. The explosions do minimal damage to Scrakes.

Berserker

- Berserkers have two ways to deal with Scrakes: At range, with the Eviscerator, or in melee combat, with the Pulverizer or Zweihander.
- If you choose the Eviscerator method, only a maximum of 2 headshots are needed to cut off the Scrake's head. The first shot to the head will enrage it, and the second will take its head off. The challenge here is landing the second hit while it is running at you and swaying its head.
- This second hit can be made easier by throwing an EMP to temporarily calm it down, making it walk again.
- If you choose the melee method, you will have to familiarize yourself with the Blocking and Parrying mechanics, as you'll need it to interrupt the Scrake's attacks and reduce the damage you take. Strike at its head in between its attacks or after a successful parry.
- Repeatedly landing strong attacks on the Scrake will eventually stumble it or even knock it down, allowing you to get multiple free hits on it while it is recovering.
- In a team environment, the ranged method is preferred over the melee method. Good usage of EMPs can allow a coordinated team to decapitate a Scrake without it ever enraging. With the massive damage of the Eviscerator, you are already able to deal half the damage needed to decapitate a Scrake; Your team just has to do the other half.
- You can also save teammates from raging Scrakes by throwing EMP to stop them from raging, which can allow you to catch up to the Scrake and make it change aggression towards you, allowing your teammates to regroup and heal up.

Commando

Medic

- In a Scrake fight, the Medic's job is to heal the team and keep them alive; Especially the Berserker who is most likely in front of the team.
- Remember to contribute headshot damage whenever possible, especially when the Scrake has been stunned by your teammates or EMP'd by the Berserker.
- If a low HP teammate is being chased by a raging Scrake, you are able to stumble it by pumping lead into its legs. You can cancel the Scrake's attacks this way, which can give your teammate enough time to run away and heal up from your medic darts.

Support

SWAT

Firebug

Gallery