Difference between revisions of "Schneidzekk Medic Gun"

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(Corrected info)
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|Spread=0.01
 
|Spread=0.01
 
|RegenRate=10.00
 
|RegenRate=10.00
}}The '''Schneidzekk Medic Gun''' is a submachine gun with a healing dart attachment. It provides the [[field medic]] with a primary offensive weapon with healing capabilities.
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}}The Schneidzekk medic gun is a KRISS Vector submachine gun modified for use by medics. Pressing alt-fire will shoot darts that function just like the medical syringe, effectively making it a ranged version of said tool. It is generally of no use to other perks due to its extremely high cost, but (if given by a high-level field medic) it can still be an effective addition to team healing capability because of its low weight. The Schneidzekk does not share its charge with the medical syringe or the other medic guns, meaning that if the Schneidzekk is out of charge, players can use their medical syringe or a different medic gun. The only disadvantage of the Schneidzekk's medical dart is that players cannot heal themselves with it, and are forced to rely on the medical syringe in an emergency. This weapon's primary fire causes recoil that will slow the player down if fired while moving, but the healing darts do not have this effect.
  
{{stub}}
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== Statistics ==
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{| class="wikitable"
 +
! scope="col" |Level
 +
! scope="col" |Discount
 +
! scope="col" |Price
 +
! scope="col" |Sale Value
 +
! scope="col" |Damage
 +
! scope="col" |Magazine Size
 +
|-
 +
|align=right|Base
 +
|align=right|0%
 +
|align=right|£2750
 +
|align=right|£2062
 +
|align=right|40
 +
|align=right|25
 +
|-
 +
|align=right|0
 +
|align=right|10%
 +
|align=right|£2475
 +
|align=right|£1855
 +
|align=right|40
 +
|align=right|27
 +
|-
 +
|align=right|1
 +
|align=right|20%
 +
|align=right|£2200
 +
|align=right|£1649
 +
|align=right|40
 +
|align=right|30
 +
|-
 +
|align=right|2
 +
|align=right|30%
 +
|align=right|£1925
 +
|align=right|£1443
 +
|align=right|40
 +
|align=right|35
 +
|-
 +
|align=right|3
 +
|align=right|40%
 +
|align=right|£1650
 +
|align=right|£1237
 +
|align=right|40
 +
|align=right|40
 +
|-
 +
|align=right|4
 +
|align=right|50%
 +
|align=right|£1375
 +
|align=right|£1030
 +
|align=right|40
 +
|align=right|45
 +
|-
 +
|align=right|5
 +
|align=right|60%
 +
|align=right|£1100
 +
|align=right|£824
 +
|align=right|40
 +
|align=right|50
 +
|-
 +
|align=right|6
 +
|align=right|70%
 +
|align=right|£825
 +
|align=right|£618
 +
|align=right|40
 +
|align=right|50
 +
|}
  
 
== Strategy ==
 
== Strategy ==
  
 
Consider using this in tandem with other healing tools (the [[syringe]], or another medic gun) for a faster healing rate, since they have separate healing charges.
 
Consider using this in tandem with other healing tools (the [[syringe]], or another medic gun) for a faster healing rate, since they have separate healing charges.
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 +
 +
 +
 +
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{{Infobox PerkWeapons}}
 
{{Infobox PerkWeapons}}
 
{{KF1045}}
 
{{KF1045}}
 
[[Category:Weapons (KF)]]
 
[[Category:Weapons (KF)]]

Revision as of 02:54, 12 December 2013

Killing Floor item
Schneidzekk Medic Gun
Trader KRISS.png
Alt-fire fires a healing dart
General Information
Perk Field Medic
Cost £10000
Weight 3
Can sell/buy Yes
- -
Weapon Information
Ammo cost (Magazine) £10
Ammo capacity 350
Magazine capacity 25
Damage 40 (MedCross.png 40)
Impact damage {{{ImpactDamage}}}
Radius {{{Radius}}}
Head multiplier 110%
Pellets {{{Pellets}}}
Spread 0.01
Penetration {{{Penetration}}}
Rate of fire 0.06 (0.50)
Reload time 3.33
Regen rate 10.00
Misc
Attachments {{{AddOns}}}

Values listed in brackets are for alternate (secondary) fire.

The Schneidzekk medic gun is a KRISS Vector submachine gun modified for use by medics. Pressing alt-fire will shoot darts that function just like the medical syringe, effectively making it a ranged version of said tool. It is generally of no use to other perks due to its extremely high cost, but (if given by a high-level field medic) it can still be an effective addition to team healing capability because of its low weight. The Schneidzekk does not share its charge with the medical syringe or the other medic guns, meaning that if the Schneidzekk is out of charge, players can use their medical syringe or a different medic gun. The only disadvantage of the Schneidzekk's medical dart is that players cannot heal themselves with it, and are forced to rely on the medical syringe in an emergency. This weapon's primary fire causes recoil that will slow the player down if fired while moving, but the healing darts do not have this effect.

Statistics

Level Discount Price Sale Value Damage Magazine Size
Base 0% £2750 £2062 40 25
0 10% £2475 £1855 40 27
1 20% £2200 £1649 40 30
2 30% £1925 £1443 40 35
3 40% £1650 £1237 40 40
4 50% £1375 £1030 40 45
5 60% £1100 £824 40 50
6 70% £825 £618 40 50

Strategy

Consider using this in tandem with other healing tools (the syringe, or another medic gun) for a faster healing rate, since they have separate healing charges.











All information has been verified with update 1045