SWAT

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Killing Floor 2 perk
SWAT
General Information
XP Objectives
• Dealing SWAT weapon damage.
• Killing Clots with SWAT weapons.
Starting Loadout
MP7 SMG 9mm Pistol
Tactical Knife FlashBang
Perk Information
Role
• Crowd control.
• Suppression fire.
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• {{{Role_3}}}
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Strength
• Bullet hose weapons with huge magazines.
• Well-rounded perk against small ZEDs.
• FlashBangs stuns big ZEDs.
• {{{Strength_3}}}
• {{{Strength_4}}}
Weakness
• Low per-bullet damage.
• Expensive ammunition.
• {{{Weakness_2}}}
• {{{Weakness_3}}}
• {{{Weakness_4}}}
Target Priority
HIGH
MEDIUM
LOW
SURVIVALIST EFFECTIVENESS AGAINST ZEDS IS DETERMINED BY THEIR SKILL AND WEAPON CHOICES
Technical Information
Related Achievements
PS4 Trophies


The SWAT is the close to mid range enforcer of the team that rapidly responding to enemy appearance by unleashing on them a devastating vortex of bullets.

General Information

SWAT is a well-rounded ZED killing machine specializing on sub-machine gun usage. A bullet hose nature of the SWAT weapons leaves ZEDs no chance to stand the ground long enough. On top of that SWAT's arsenal offering a FlashBang grenade, a one of the most effecient ways to stun ZEDs.

SWAT skill choices let them focus on either improving their crowd control abilites as well as their own "tankiness" by adding buffs to the armor, stumble power and the sidearms or on enhancing their weaponry by giving it more ammo, stopping power and better handing.

Weapon List

200
4
MP7 SMG
650
4
MP5RAS SMG
1100
5
P90 SMG
1500
6
Kriss SMG
650
3
HMTech-201 SMG
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9mm Pistol
150
2
Dual 9mm Pistols
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Tactical Knife
40
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FlashBang


Bonus Experience

SWAT receive bonus XP for killing Clots.

Normal
Hard
Suicidal
Hell on Earth
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Bonus Experience
2
3
4
7
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Perk Bonuses

This table represents the passive stat bonuses the SWAT receives.

Perk Weapon Damage
max. 25%
( Increase perk weapon damage 1% per level )
Bullet Resistance
max. 30%
( Increase resistance to projectile damage 5%, increases 1% each level )
Increased Mag Size
max. 100%
( Increase magazine size 4% per level )
Weapon Switch
max. 25%
( Increase weapon switch speed 1% per level )


Perk Skills

This table represents the active abilities the SWAT has access to. You have the option of choosing one per tier.

Specialization
Heavy Armor Training
5
Tactical Movement
While you have body armor, you only take Health damage from sonic attacks and clots can’t grab you. You begin each game with 50% Armor. No movement penalty for using iron sights or crouch movement.
Assault Techniques
Close Combat Training
10
Tactical Reload
Increase damage with your 9mm pistol and knife 110%. You begin each game with dual 9mm pistols. Increase reload speed with perk weapons.
Equipment
Suppression Rounds
15
Ammo Vest
Increase stumble power 100% with all perk weapons. Carry up to 30% more ammo for each perk weapon.
Defensive Techniques
Assault Armor
20
Cripple
Maximum Armor increases by 50%. You begin each game with 50% Armor, which stacks with Armor gained from Heavy Armor Training. Multiple hits with perk weapons will slow ZEDs down up to 30%. Hitting the legs is most effective.
Specialist Training
ZED TIME - Battering Ram
25
ZED TIME - Rapid Assault
During ZED Time, you move in real-time and have massive knockdown power when you run into a ZED. During ZED Time, when using perk weapons you have unlimited ammo, shoot in near real-time, and increase stumble power by 100%.


Actual Stats

Perk Notes

  • Damage modification (passive): Passive damage bonus affecting damage of all on-perk weapons (including Knife) or on-perk damage types. Damage ROUNDED.
  • Passive (Bullet resistance): Player takes up to 30% less damage from all weapons that use "Ballistic" damage type. Damage to take is ROUNDED.
  • Skill (Assault Armor, Heavy Armor Training): Amount of the armor given from both skill stack. Heavy Armor Training skill prevents players from being grabbed by Clots even when players does not wear armor at all. Additionally Heavy Armor Training skill prevents players from taking health damage (100% absorption rate) and decreases all incoming damage by 35% (x0.65 multiplier) as long as players will have some armor left.
  • Skill (Close Combat Training): Extra damage affecting all knives and 9mm Pistol(s). Extra damage example: 9mm Pistol (15 points of damage) with Close Combat Training skill does Roundup (15 + 15x1.1) = 32 points of damage.
  • Skill (Cripple): Skill works only with on-perk damage types.
  • Skill (Rapid Assault, Suppression Rounds): Due to calculation specifics both skills give total stumble power multiplier of 4. Suppression Rounds skill works only with on-perk weapons, while the Rapid Assault skill works with all weapons (even off-perk). Resistance to slow-mo also works with the 9mm Pistol(s).

On-perk Weapons

Following weapons and damage types are associated with the SWAT. They are getting damage bonuses and buffs to their attributes from the respective skills:

FlashBangGrenade
Knife_SWAT
SMG_Kriss
SMG_Medic
SMG_MP5RAS
SMG_MP7
SMG_P90


Ballistic_Kriss
Ballistic_MP5RAS
Ballistic_MP7
Ballistic_P90
Explosive_FlashBangGrenade
Piercing_KnifeStab_SWAT
Slashing_Knife_SWAT
Slashing_KnifeHeavy_SWAT

Strategy

As your "AR-twisted brother", you are among the firsts who mets the ZED hordes. Use the advantage of the fast firing weapons but don't forget that each bullet has rather low damage, so aim for the head!

Conserve your ammo: your ammunition is quite expensive, at early ways use the advantage of Close Combat Training skill to one-shot-kill small ZEDs and save yourself some SMG ammo. Don't forget that your weapons has also a single/burst firing mode which will help you too.

While you might want to improve your teamplay by having healing-capable HMTech-201 SMG in the inventory, don't forget that this is the only SMG as actually cannot kill any basic ZED by the single headshot.

Combine the stun effect of the FlashBang grenade with the Kriss' high ROF for safe Scrake / Fleshpound takedowns.

Trivia

  • According to the character's favourite weapon lines, DJ Scully, Classic Briar, Rae Higgins and Anton Strasser are SWATs of the team.