SWAT: Difference between revisions

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(→‎Perk Stats: Corrected some values (5% base was for "Bullet Resistance" accidentally was added to "Perk Weapon Damage"))
(→‎Perk Talents: Replaces some strings with the corresponding strings from the game and uploaded images)
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This table represents the active abilities the Sharpshooter has access to. You have the option of choosing one per tier.
This table represents the active abilities the Sharpshooter has access to. You have the option of choosing one per tier.
{{KF2PerkSkills
{{KF2PerkSkills
| Level_5_Category_Name=Specialisation
| Level_5_Category_Name=Specialization
|
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| Level_5_Skill_Left_Name=Heavy Armour Training
| Level_5_Skill_Left_Name=Heavy Armor Training
| Level_5_Skill_Left_Description=Start each game with 50 armour, and only take sonic damage (Sirens) directly to health.
| Level_5_Skill_Left_Description=While you have body armor, you only take Health damage from sonic attacks and clots can’t grab you. You begin each game with 50% Armor.
| Level_5_Skill_Left_Image=Unavailable
| Level_5_Skill_Left_Image=KF2_PerkSkill_SWAT_HeavyArmorTraining_Black.png
|
|
| Level_5_Skill_Right_Name=Tactical Movement
| Level_5_Skill_Right_Name=Tactical Movement
| Level_5_Skill_Right_Image=Unavailable
| Level_5_Skill_Right_Image=KF2_PerkSkill_SWAT_TacticalMovement_Black.png
| Level_5_Skill_Right_Description=No movement penalty from crouching or aiming down sights with Perk weapons (including 9mm)
| Level_5_Skill_Right_Description=No movement penalty for using iron sights or crouch movement.
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| Level_10_Skill_Left_Name=Close Combat Training
| Level_10_Skill_Left_Name=Close Combat Training
| Level_10_Skill_Left_Description=Increase damage with 9mm and knife 110%. Also, always start with dual 9mms.
| Level_10_Skill_Left_Description=Increase damage with your 9mm pistol and knife 110%. You begin each game with dual 9mm pistols.
| Level_10_Skill_Left_Image=Unavailable
| Level_10_Skill_Left_Image=KF2_PerkSkill_SWAT_CloseCombatTraining_Black.png
|
|
| Level_10_Skill_Right_Name=Tactical Reload
| Level_10_Skill_Right_Name=Tactical Reload
| Level_10_Skill_Right_Image=Unavailable
| Level_10_Skill_Right_Image=KF2_PerkSkill_SWAT_TacticalReload_Black.png
| Level_10_Skill_Right_Description=Can't you see I'm reloading?!
| Level_10_Skill_Right_Description=Increase reload speed with perk weapons.
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| Level_15_Skill_Left_Name=Suppression Rounds
| Level_15_Skill_Left_Name=Suppression Rounds
| Level_15_Skill_Left_Description=Double stumble power with perk weapons.
| Level_15_Skill_Left_Description=Increase stumble power 100% with all perk weapons.
| Level_15_Skill_Left_Image=Unavailable
| Level_15_Skill_Left_Image=KF2_PerkSkill_SWAT_SuppressionRounds_Black.png
|
|
| Level_15_Skill_Right_Name=Ammo Vest
| Level_15_Skill_Right_Name=Ammo Vest
| Level_15_Skill_Right_Image=Unavailable
| Level_15_Skill_Right_Image=KF2_PerkSkill_SWAT_AmmoVest_Black.png
| Level_15_Skill_Right_Description=Carry up to 30% more ammo for Perk weapons.
| Level_15_Skill_Right_Description=Carry up to 30% more ammo for each perk weapon.
|
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| Level_20_Category_Name=Defensive Techniques
| Level_20_Category_Name=Defensive Techniques
|
|
| Level_20_Skill_Left_Name=Assault Armour
| Level_20_Skill_Left_Name=Assault Armor
| Level_20_Skill_Left_Description=Maximum Armour increases by 50%, and you gain 50 armour at the start of the game. Stacks with Heavy Armour Training.
| Level_20_Skill_Left_Description=Maximum Armor increases by 50%. You begin each game with 50% Armor, which stacks with Armor gained from Heavy Armor Training.
| Level_20_Skill_Left_Image=Unavailable
| Level_20_Skill_Left_Image=KF2_PerkSkill_SWAT_AssaultArmor_Black.png
|
|
| Level_20_Skill_Right_Name=Cripple
| Level_20_Skill_Right_Name=Cripple
| Level_20_Skill_Right_Image=Unavailable
| Level_20_Skill_Right_Image=KF2_PerkSkill_SWAT_Cripple_Black.png
| Level_20_Skill_Right_Description=Repeated hits with perk weapons slow Zeds by up to 30%. Hitting legs is more effective.
| Level_20_Skill_Right_Description=Multiple hits with perk weapons will slow Zeds down up to 30%. Hitting the legs is most effective.
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| Level_25_Skill_Left_Name=ZED TIME - Battering Ram
| Level_25_Skill_Left_Name=ZED TIME - Battering Ram
| Level_25_Skill_Left_Description=Run at full speed during Zerd Time, and knock down enemies you come into contact with. I'm the Juggernaut, bitch!
| Level_25_Skill_Left_Description=During Zed time, you move in real-time and have massive knockdown power when you run into a Zed.
| Level_25_Skill_Left_Image=Unavailable
| Level_25_Skill_Left_Image=KF2_PerkSkill_SWAT_BatteringRam_Black.png
|
|
| Level_25_Skill_Right_Name=ZED TIME - Rapid Assault
| Level_25_Skill_Right_Name=ZED TIME - Rapid Assault
| Level_25_Skill_Right_Image=Unavailable
| Level_25_Skill_Right_Image=KF2_PerkSkill_SWAT_RapidAssault_Black.png
| Level_25_Skill_Right_Description=During Zed Time, weapons do not consume ammo, fire in near real-time, and have double stumble power.
| Level_25_Skill_Right_Description=During Zed time, when using perk weapons you have unlimited ammo, shoot in near real-time, and increase stumble power by 100%.
}}
}}




{{KF2NavBox}}
{{KF2NavBox}}

Revision as of 10:55, 6 September 2016

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.

The SWAT Perk is a Perk that specialises in Submachine Guns, disabling enemies, and heavy armour tanking.

Currently it's arsenal consists of the Tactical Knife, Flashbang grenades, MP7SD, MP5RAS, FN P90, and KRISS Vector.

Weapon List

200
4
MP7 SMG
650
4
MP5RAS SMG
1100
5
P90 SMG
1500
6
Kriss SMG
---
---
Tactical Knife
40
---
FlashBang
{{{WeaponPricing_6}}}
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[[{{{WeaponLink_14}}}|{{{WeaponName_14}}}]] link={{{WeaponLink_14}}}
{{{WeaponPricing_15}}}
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[[{{{WeaponLink_15}}}|{{{WeaponName_15}}}]] link={{{WeaponLink_15}}}
{{{WeaponPricing_16}}}
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[[{{{WeaponLink_16}}}|{{{WeaponName_16}}}]] link={{{WeaponLink_16}}}
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[[{{{WeaponLink_17}}}|{{{WeaponName_17}}}]] link={{{WeaponLink_17}}}
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[[{{{WeaponLink_18}}}|{{{WeaponName_18}}}]] link={{{WeaponLink_18}}}
{{{WeaponPricing_19}}}
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[[{{{WeaponLink_19}}}|{{{WeaponName_19}}}]] link={{{WeaponLink_19}}}


Bonus Experience

SWAT players gain bonus Experience from killing Clots with SWAT weapons.

Normal Hard Suicidal Hell on Earth
Bonus experience 2 3 4 7

Perk Stats

This table represents the passive stat bonuses that SWAT players receive.

Perk Weapon Damage
max. 25%
( Increase perk weapon damage 1% per level )
Bullet Resistance
max. 30%
( Increase resistance to projectile damage 5%, increases 1% each level )
Increased Mag Size
max. 100%
( Increase magazine size 4% per level )
Weapon Switch
max. 25%
( Increase weapon switch speed 1% per level )


Perk Talents

This table represents the active abilities the Sharpshooter has access to. You have the option of choosing one per tier.

Specialization
Heavy Armor Training
5
Tactical Movement
While you have body armor, you only take Health damage from sonic attacks and clots can’t grab you. You begin each game with 50% Armor. No movement penalty for using iron sights or crouch movement.
Assault Techniques
Close Combat Training
10
Tactical Reload
Increase damage with your 9mm pistol and knife 110%. You begin each game with dual 9mm pistols. Increase reload speed with perk weapons.
Equipment
Suppression Rounds
15
Ammo Vest
Increase stumble power 100% with all perk weapons. Carry up to 30% more ammo for each perk weapon.
Defensive Techniques
Assault Armor
20
Cripple
Maximum Armor increases by 50%. You begin each game with 50% Armor, which stacks with Armor gained from Heavy Armor Training. Multiple hits with perk weapons will slow Zeds down up to 30%. Hitting the legs is most effective.
Specialist Training
ZED TIME - Battering Ram
25
ZED TIME - Rapid Assault
During Zed time, you move in real-time and have massive knockdown power when you run into a Zed. During Zed time, when using perk weapons you have unlimited ammo, shoot in near real-time, and increase stumble power by 100%.