SDK Tutorials (Killing Floor 2): Difference between revisions

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{{Bullet link|[[Setting Up Modular Static Set (Killing Floor 2)|Modular Set]]|Guide to using the modular static set for custom maps}}
{{Bullet link|[[Setting Up Modular Static Set (Killing Floor 2)|Modular Set]]|Guide to using the modular static set for custom maps}}
{{Bullet link|[[Shadow System Technical Documentation (Killing Floor 2)|Shadowing Technical Documentation]]|Technical Documentation on the shadow system}}
{{Bullet link|[[Shadow System Technical Documentation (Killing Floor 2)|Shadowing Technical Documentation]]|Technical Documentation on the shadow system}}
{{Bullet link|[[Setting Up Custom Material Instances (Killing Floor 2)|Materials]]|Guide to making custom Material Instances for custom maps}}
{{Bullet link|[[Setting Up UV's and Mesh Merging (Killing Floor 2)|UV's and Mesh Merging]]|Guide to set up UV channels and mesh merging for Splatter maps}}

Latest revision as of 23:59, 20 May 2015

Navigation  — Guide to setting up navigation in custom maps
Doors  — Guide to setting up doors in custom maps
Traders  — Guide to setting up traders in custom maps
Spawns  — Guide to setting up player and zed spawns in custom maps
Pickups  — Guide to setting up pickups in custom maps
World Info  — Guide to setting up world info for custom maps
Terrain/Landscape  — Guide to setting up terrain/landscape for custom maps
Modular Set  — Guide to using the modular static set for custom maps
Shadowing Technical Documentation  — Technical Documentation on the shadow system
Materials  — Guide to making custom Material Instances for custom maps
UV's and Mesh Merging  — Guide to set up UV channels and mesh merging for Splatter maps