SCAR-H Assault Rifle

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Killing Floor 2 item
SCAR-H Assault Rifle
 6
MAGAZINE SIZE 20
SPARE AMMO CAPACITY 340
DAMAGE
50
FIRE RATE
625
ACCURACY
70
PENETRATION
0
• Choice of full-auto and semi-auto fire modes.
• Alt-fire to toggle between fire modes.
• Designed originally for the US Special Operations Command, it is, indeed, special!
General Information
Pricing 1500
Ammo Cost 28
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 20 + 80
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Secondary Ammunition
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Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Technical Information
Related Achievements
PS4 Trophies

The SCAR-H Assault Rifle is the Commandos fourth tier weapon.

Description:

  • Choice of full-auto and semi-auto fire modes.
  • Alt-fire to toggle between fire modes.

Flavor Text:

"Designed originally for the US Special Operations Command, it is, indeeed, special!"

Technical Information:

Damage = 50.
Damage (buttstock bash) = 26.

Damage Type = Ballistic.
Damage Type Group = Assault Rifle.

Rate Of Fire:
Full-auto = 625 RPM.
Single-fire = 600 RPM.
Bash = 48.

Reload Time:
Tactial Reload: Normal = 2.78s, Elite = 2.07s.
Dry Reload: Normal = 2.62s, Elite = 1.81.

Equip Time = 0.50s.
Putdown Time = 0.48s.

Stumble Power = 18.

Notes:

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy:

  • Two body-shots will kill a Stalker or any type of Clot, Gorefasts will take four (three if used by a level 20 or higher Commando making use of the Single Fire or Autofire talent), and Crawlers only take one. Two headshots will decap a Bloat.
  • With its high damage and expensive (by Commando standards) ammo, it is generally considered overkill for use against weaker zeds.
  • The SCAR is best used in semi-auto mode when engaging targets at distance, as its high recoil makes automatic fire difficult to keep on target.