SCAR-H Assault Rifle: Difference between revisions
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'''Strategy''' | '''Strategy''' | ||
*Two body-shots will kill a [[Stalker (Killing Floor 2)|Stalker]] or [[Cyst|any]] [[Slasher|type]] of [[Clot | *Two body-shots will kill a [[Stalker (Killing Floor 2)|Stalker]] or [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clot]], [[Gorefast (Killing Floor 2)|Gorefasts]] will take four (three if used by a level 20 or higher Commando making use of the Single Fire or Autofire talent), and [[Crawler (Killing Floor 2)|Crawlers]] only take one. Two headshots will decap a [[Bloat (Killing Floor 2)|Bloat]]. | ||
*With its high damage and expensive (by Commando standards) ammo, it is generally considered overkill for use against weaker zeds. | *With its high damage and expensive (by Commando standards) ammo, it is generally considered overkill for use against weaker zeds. |
Revision as of 09:16, 20 July 2016
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |
SCAR-H Assault Rifle | |
General Information | |
Perk | [[ Commando]] |
Cost | £1500 |
Weight | 6 |
Can sell/buy | Yes |
Weapon Information | |
Ammo cost (Mag) | £25 |
Ammo capacity | 280 |
Magazine capacity | 20 |
Damage | 50 |
Accuracy | 71 |
Penetration | 0 |
Fire Rate | 625 |
The SCAR-H Assault Rifle is the Commandos fourth tier weapon.
Description
- Choice of full-auto and semi-auto fire modes.
- Alt-fire to toggle between fire modes.
- With flashlight attachment. (Non functional.)
Flavor Text
- "Designed originally for the US Special Operations Command, it is, indeeed, special!"
Strategy
- Two body-shots will kill a Stalker or any type of Clot, Gorefasts will take four (three if used by a level 20 or higher Commando making use of the Single Fire or Autofire talent), and Crawlers only take one. Two headshots will decap a Bloat.
- With its high damage and expensive (by Commando standards) ammo, it is generally considered overkill for use against weaker zeds.
- The SCAR is best used in semi-auto mode when engaging targets at distance, as its high recoil makes automatic fire difficult to keep on target.