SCAR-H Assault Rifle: Difference between revisions

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*Choice of full-auto and semi-auto fire modes.
*Choice of full-auto and semi-auto fire modes.
*Alt-fire to toggle between fire modes.
*Alt-fire to toggle between fire modes.
*With flashlight attachment. (Non functional)
*With flashlight attachment. (Non functional.)


'''Flavor Text'''
'''Flavor Text'''

Revision as of 21:43, 18 July 2015

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item
SCAR-H Assault Rifle
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General Information
Perk [[ Commando]]
Cost £1500
Weight 6
Can sell/buy Yes
- -
Weapon Information
Ammo cost (Mag) £25
Ammo capacity 280
Magazine capacity 20
Damage 50
Impact damage {{{ImpactDamage}}}
Fuse time {{{Fuse}}}
Radius {{{Radius}}}
Head multiplier
Pellets {{{Pellets}}}
Accuracy 71
Penetration 0
Fire Rate 625
Reload time
Healing Information
Heal amount {{{HealAmount}}}
Healing duration {{{HealDuration}}}
Heal charge cost {{{HealChargeCost}}}
Charge regen rate {{{ChargeRegenRate}}}
Misc
Attachments

The SCAR-H Assault Rifle is the Commandos fourth tier weapon.

Description

  • Choice of full-auto and semi-auto fire modes.
  • Alt-fire to toggle between fire modes.
  • With flashlight attachment. (Non functional.)

Flavor Text

  • "Designed originally for the US Special Operations Command, it is, indeeed, special!"

Strategy

  • Two body-shots will kill a Stalker or any type of Clot, Gorefasts will take four (three if used by a level 20 or higher Commando making use of the Single Fire or Autofire talent), and Crawlers only take one. Two headshots will decap a Bloat.
  • With its high damage and expensive (by Commando standards) ammo, it is generally considered overkill for use against weaker zeds.
  • The SCAR is best used in semi-auto mode when engaging targets at distance, as its high recoil makes automatic fire difficult to keep on target.