SCAR-H Assault Rifle: Difference between revisions

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{{Under_construction_KF2}}
{{KF2WeaponInfo
{{KF2WeaponInfo
|Name=SCAR-H Assault Rifle
| Name=SCAR-H Assault Rifle
|PerkImage=KF2_Perk_Commando_White.png
| PerkImage=KF2_Perk_Commando_White.png
|WeaponImage=KF2SCAR-H Assault Rifle.png
| PerkLink=Commando (Killing Floor 2)
|Damage=50.000000
| WeaponImage=KF2SCAR-H Assault Rifle.png
|FireRate=625.000000
| Damage=55.000000
|Accuracy=70.000000
| FireRate=625.000000
|Penetration=0.000000
| Accuracy=70.000000
|MagazineSize=20
| Penetration=0.000000
|AmmoCapacity=340
| MagazineSize=20
|Description=• Choice of full-auto and semi-auto fire modes.<br />• Alt-fire to toggle between fire modes.<br />• Designed originally for the US Special Operations Command, it is, indeed, special!
| AmmoCapacity=340
| Description=• ''"Choice of full-auto and semi-auto fire modes."''<br />• ''"Alt-fire to toggle between fire modes."''<br />• ''"Designed originally for the US Special Operations Command, it is, indeed, special!"''
|
|
|PerkLink=Commando (Killing Floor 2)
| PerkName=Commando
|PerkName=Commando
| Pricing=1500
|Pricing=1500
| Weight=6
|Weight=6
|
|
|AmmoCost=28
| InitialSpareMags=4
| AmmoCost=28
| Block=
| Parry=
| WeaponType=Assault Rifle
|
| SecondaryAmmoType=
| SecondaryAmmoImage=
| HealAmount=
| HealAmountSolo=
| HealRecharge=
| HealRechargeSolo=
| SecondaryMagazineSize=
| SecondaryAmmoCapacity=
| SecondaryAmmoConsumption=
| SecondaryAmmoCost=
|
| Achievement_0_Image=
| Achievement_0_Name=
}}
}}
The '''SCAR-H Assault Rifle''' is the [[Commando (Killing Floor 2) | Commando]]s fourth tier weapon.


'''Description'''
The '''SCAR-H Assault Rifle''' is the [[Commando (Killing Floor 2) | Commando's]] ''tier 4'' weapon.
*Choice of full-auto and semi-auto fire modes.
 
*Alt-fire to toggle between fire modes.
<div class="toclimit-3">__TOC__</div>
*With flashlight attachment. (Non functional.)
 
==Description==
 
''"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."''
 
==Flavor Text==
 
''"Designed originally for the US Special Operations Command, it is, indeed, special!"''
 
==Technical Information==
 
Damage = 55.<br />
Damage (buttstock bash) = 26.<br />
 
Damage Type = Ballistic.<br />
Damage Type Group = Assault Rifle.<br />
 
Rate Of Fire:<br />
Full-auto = 625 RPM.<br />
Single-fire = 600 RPM.<br />
Bash = 48.<br />
 
Reload Time:<br />
Tactial Reload: Normal = 2.78s, Elite = 2.07s.<br />
Dry Reload: Normal = 2.62s, Elite = 1.81.<br />
 
Equip Time = 0.50s.<br />
Putdown Time = 0.48s.<br />
 
Stumble Power = 18.<br />
 
==Upgrades==
 
Upg1 (1500): Base damage x1.22, Base weight + 1.
 
==Notes==
 
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
 
==Strategy==
 
Two body-shots will kill a [[Stalker (Killing Floor 2)|Stalker]] or [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clot]], [[Gorefast (Killing Floor 2)|Gorefasts]] will take four and [[Crawler (Killing Floor 2)|Crawlers]] only take one.
 
With its high damage and expensive (by Commando standards) ammo, it is generally considered overkill for use against weaker zeds.


'''Flavor Text'''
The SCAR is best used in semi-auto mode when engaging targets at distance, as its high recoil makes automatic fire difficult to keep on target.
*"Designed originally for the US Special Operations Command, it is, indeeed, special!"


'''Strategy'''
==Trivia==
*Two body-shots will kill a [[Stalker (Killing Floor 2)|Stalker]] or [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clot]], [[Gorefast (Killing Floor 2)|Gorefasts]] will take four (three if used by a level 20 or higher Commando making use of the Single Fire or Autofire talent), and [[Crawler (Killing Floor 2)|Crawlers]] only take one. Two headshots will decap a [[Bloat (Killing Floor 2)|Bloat]].


*With its high damage and expensive (by Commando standards) ammo, it is generally considered overkill for use against weaker zeds.
* Can deal up to 19800 damage with full ammo (360) capacity as off-perk weapon.


*The SCAR is best used in semi-auto mode when engaging targets at distance, as its high recoil makes automatic fire difficult to keep on target.
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{{KF2NavBox}}

Latest revision as of 08:37, 5 June 2018

Killing Floor 2 item
SCAR-H Assault Rifle
 6
MAGAZINE SIZE 20
SPARE AMMO CAPACITY 340
DAMAGE
55
FIRE RATE
625
ACCURACY
70
PENETRATION
0
"Choice of full-auto and semi-auto fire modes."
"Alt-fire to toggle between fire modes."
"Designed originally for the US Special Operations Command, it is, indeed, special!"
General Information
Pricing 1500
Ammo Cost 28
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 20 + 80
Block (damage multiplier) ×Expression error: Unexpected round operator.
Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The SCAR-H Assault Rifle is the Commando's tier 4 weapon.

Description

"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."

Flavor Text

"Designed originally for the US Special Operations Command, it is, indeed, special!"

Technical Information

Damage = 55.
Damage (buttstock bash) = 26.

Damage Type = Ballistic.
Damage Type Group = Assault Rifle.

Rate Of Fire:
Full-auto = 625 RPM.
Single-fire = 600 RPM.
Bash = 48.

Reload Time:
Tactial Reload: Normal = 2.78s, Elite = 2.07s.
Dry Reload: Normal = 2.62s, Elite = 1.81.

Equip Time = 0.50s.
Putdown Time = 0.48s.

Stumble Power = 18.

Upgrades

Upg1 (1500): Base damage x1.22, Base weight + 1.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

Two body-shots will kill a Stalker or any type of Clot, Gorefasts will take four and Crawlers only take one.

With its high damage and expensive (by Commando standards) ammo, it is generally considered overkill for use against weaker zeds.

The SCAR is best used in semi-auto mode when engaging targets at distance, as its high recoil makes automatic fire difficult to keep on target.

Trivia

  • Can deal up to 19800 damage with full ammo (360) capacity as off-perk weapon.