Rising Storm 2:Vietnam

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Revision as of 19:01, 26 June 2016 by Oscar.nein (talk | contribs)
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Rising Storm 2: Vietnam

Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.

Links:

Communities

Social Media

Developers


Factions

Game Mechanics

Bleeding / Bandaging / Leg Injury

Commander Abilities


Radios

Northern Commander

Southern Commander

Death / Spectating

Enemy Spotted

Fixed Machine Guns

Giving Ammo

Gore / Blood / Dismemberment / Dead Bodies

Inventory / Encumbrance / Stamina

Marking Artillery / Air Support

Objectives

Orders / Commands / Communication / VOIP

Overhead Map

Player Damage Model

Player Movement / Mantling / Inclines / Momentum

Reinforcements

Resupply Points

Smoke Grenades / Signal Smoke

Spawn Protection / Boundaries

Squads

Squad Bonuses

Squad Leader

Spawn on Squad Leader / Tunnel

Stances / Leaning

Suppression / Shell Shocked

Traps / Explosives

Weapon Mechanics

Ammo / Reloading

Ammo Types

Reloading / Check Ammo

Ballistics / Penetration

Bayonets

Bipod Deployment / Weapon Resting

Breathing / Sway

Fire Modes

Machine Gun Barrel Temperature

Melee Bash / Bayonet Charge

Recoil

Scopes

Sight Elevation / Ranging

Stock Retract/Extend

Weapon Collision

Gametypes / Scoring

Skirmish

Supremacy

Territory

Official Maps

Compound

Cu Chi

Firebase

Hue City

Jungle Camp

HUD

Passive HUD Elements

Scoreboard

Tactical View

Dedicated Servers / WebAdmin