Rising Storm 2:Vietnam: Difference between revisions

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Revision as of 11:32, 27 June 2016

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.

Links:

Communities

Social Media

Developers


Factions

Game Mechanics

Bleeding / Bandaging / Leg Injury


Commander Abilities


Radios

Northern Commander

Southern Commander

Death / Spectating


Enemy Spotted


Fixed Machine Guns


Giving Ammo


Gore / Blood / Dismemberment / Dead Bodies


Inventory / Encumbrance / Stamina


Marking Artillery / Air Support


Objectives


Orders / Commands / Communication / VOIP


Overhead Map


Player Damage Model


Player Movement / Mantling / Inclines / Momentum


Reinforcements


Resupply Points


Smoke Grenades / Signal Smoke


Spawn Protection / Boundaries


Squads


Squad Bonuses

Squad Leader

Spawn on Squad Leader / Tunnel

Stances / Leaning


Suppression / Shell Shocked


Traps / Explosives


Weapon Mechanics

Ammo / Reloading


Ammo Types

Reloading / Check Ammo

Ballistics / Penetration


Bayonets


Bipod Deployment / Weapon Resting


Breathing / Sway


Firee-aim


Fire Modes


Machine Gun Barrel Temperature


Melee Bash / Bayonet Charge


Recoil


Scopes


Sight Elevation / Ranging


Stock Retract/Extend


Weapon Collision


Gametypes / Scoring

Skirmish


Supremacy


Territory


Official Maps

Compound


Cu Chi


Firebase


Hue City


Jungle Camp


HUD

Passive HUD Elements


Scoreboard


Tactical View


Dedicated Servers / WebAdmin