Rising Storm 2:Vietnam: Difference between revisions

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</div>
<h2>Game Mechanics</h2>
<h2>Game Mechanics</h2>
<h3>Bleeding / Bandaging / Leg Injury</h3>
*[[Bleeding / Bandaging / Leg Injury]]
<hr>
*[[Commander Abilities]]
<h3>Commander Abilities</h3>
**Radios
<hr>
**Northern Commander
<h4>Radios</h4>
**Southern Commander
<h4>Northern Commander</h4>
*[[Death / Spectating]]
<h4>Southern Commander</h4>
*[[Enemy Spotted]]
<h3>Death / Spectating</h3>
*[[Fixed Machine Guns]]
<hr>
*[[Giving Ammo]]
<h3>Enemy Spotted</h3>
*[[Gore / Blood / Dismemberment / Dead Bodies]]
<hr>
*[[Inventory / Encumbrance / Stamina]]
<h3>Fixed Machine Guns</h3>
*[[Marking Artillery / Air Support]]
<hr>
*[[Objectives]]
<h3>Giving Ammo</h3>
*[[Orders / Commands / Communication / VOIP]]
<hr>
*[[Overhead Map]]
<h3>Gore / Blood / Dismemberment / Dead Bodies</h3>
*[[Player Damage Model]]
<hr>
*[[Player Movement / Mantling / Inclines / Momentum]]
<h3>Inventory / Encumbrance / Stamina</h3>
*[[Reinforcements]]
<hr>
*[[Resupply Points]]
<h3>Marking Artillery / Air Support</h3>
*[[Smoke Grenades / Signal Smoke]]
<hr>
*[[Spawn Protection / Boundaries]]
<h3>Objectives</h3>
*[[Squads]]
<hr>
**Squad Bonuses
<h3>Orders / Commands / Communication / VOIP</h3>
**Squad Leader
<hr>
**Spawn on Squad Leader / Tunnel
<h3>Overhead Map</h3>
*[[Stances / Leaning]]
<hr>
*[[Suppression / Shell Shocked]]
<h3>Player Damage Model</h3>
*[[Traps / Explosives]]
<hr>
<h3>Player Movement / Mantling / Inclines / Momentum</h3>
<hr>
<h3>Reinforcements</h3>
<hr>
<h3>Resupply Points</h3>
<hr>
<h3>Smoke Grenades / Signal Smoke</h3>
<hr>
<h3>Spawn Protection / Boundaries</h3>
<hr>
<h3>Squads</h3>
<hr>
<h4>Squad Bonuses</h4>
<h4>Squad Leader</h4>
<h4>Spawn on Squad Leader / Tunnel</h4>
<h3>Stances / Leaning</h3>
<hr>
<h3>Suppression / Shell Shocked</h3>
<hr>
<h3>Traps / Explosives</h3>
<hr>
<h2>Weapon Mechanics</h2>
<h2>Weapon Mechanics</h2>
<h3>Ammo / Reloading</h3>
*[[Ammo / Reloading]]
<hr>
*[[Ammo Types]]
<h4>Ammo Types</h4>
*[[Reloading / Check Ammo]]
<h4>Reloading / Check Ammo</h4>
*[[Ballistics / Penetration]]
<h3>Ballistics / Penetration</h3>
*[[Bayonets / Bayonet Charge / Melee Bash]]
<hr>
*[[Bipod Deployment / Weapon Resting]]
<h3>Bayonets</h3>
*[[Breathing / Sway]]
<hr>
*[[Free-aim]]
<h3>Bipod Deployment / Weapon Resting</h3>
*[[Fire Modes]]
<hr>
*[[Machine Gun Barrel Temperature]]
<h3>Breathing / Sway</h3>
*[[Recoil]]
<hr>
*[[Scopes]]
<h3>Firee-aim</h3>
*[[Sight Elevation / Ranging]]
<hr>
*[[Stock Retract/Extend]]
<h3>Fire Modes</h3>
*[[Weapon Collision]]
<hr>
<h3>Machine Gun Barrel Temperature</h3>
<hr>
<h3>Melee Bash / Bayonet Charge</h3>
<hr>
<h3>Recoil</h3>
<hr>
<h3>Scopes</h3>
<hr>
<h3>Sight Elevation / Ranging</h3>
<hr>
<h3>Stock Retract/Extend</h3>
<hr>
<h3>Weapon Collision</h3>
<hr>
<h2>Gametypes / Scoring</h2>
<h2>Gametypes / Scoring</h2>
<h3>Skirmish</h3>
*[[Skirmish]]
<hr>
*[[Supremacy]]
<h3>Supremacy</h3>
*[[Territory]]
<hr>
<h3>Territory</h3>
<hr>
<h2>Official Maps</h2>
<h2>Official Maps</h2>
<h3>Compound</h3>
*[[Compound]]
<hr>
*[[Cu Chi]]
<h3>Cu Chi</h3>
*[[Firebase]]
<hr>
*[[Hue City]]
<h3>Firebase</h3>
*[[Jungle Camp]]
<hr>
<h3>Hue City</h3>
<hr>
<h3>Jungle Camp</h3>
<hr>
<h2>HUD</h2>
<h2>HUD</h2>
<h3>Passive HUD Elements</h3>
*[[Passive HUD Elements]]
<hr>
*[[Scoreboard]]
<h3>Scoreboard</h3>
*[Tactical View]]
<hr>
<h3>Tactical View</h3>
<hr>
<h2>Dedicated Servers / WebAdmin</h2>
<h2>Dedicated Servers / WebAdmin</h2>


[[Category:Rising Storm 2: Vietnam]]
[[Category:Rising Storm 2: Vietnam]]

Revision as of 15:32, 28 June 2016

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.

Links:

Communities

Social Media

Developers


Factions

Game Mechanics

Weapon Mechanics

Gametypes / Scoring

Official Maps

HUD

Dedicated Servers / WebAdmin