Rising Storm 2:Vietnam: Difference between revisions

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*[[PAVN]]
*[[PAVN]]
<h4>Roles</h4>
<h4>Roles</h4>
*[[Commander]]
*[[PAVN/NLF - Commander]]
*[[Guerrilla]]
*[[NLF - Guerrilla]]
*[[Machine Gunner]]
*[[PAVN/NLF - Machine Gunner]]
*[[Rifleman]]
*[[PAVN - Rifleman]]
*[[RPG]]
*[[PAVN/NLF - RPG]]
*[[Sapper]]
*[[PAVN/NLF - Sapper]]
*[[Scout]]
*[[PAVN/NLF - Scout]]
*[[Sniper]]
*[[PAVN/NLF - Sniper]]
<h4>Weapons</h4>
<h4>Weapons</h4>
*[[Binoculars]]
*[[Soviet Binoculars]]
*[[DP-28]]
*[[DP-28]]
*[[DShk]]
*[[DShk]]
Line 61: Line 61:
*[[US Marines]]
*[[US Marines]]
<h4>Roles</h4>
<h4>Roles</h4>
*[[Combat Engineer]]
*[[US - Combat Engineer]]
*[[Commander]]
*[[US - Commander]]
*[[Grenadier]]
*[[US - Grenadier]]
*[[Grunt]]
*[[US - Grunt]]
*[[Machine Gunner]]
*[[US - Machine Gunner]]
*[[Marksman]]
*[[US - Marksman]]
*[[Pointman]]
*[[US - Pointman]]
<h4>Weapons</h4>
<h4>Weapons</h4>
*[[Binoculars]]
*[[US Binoculars]]
*[[C4]]
*[[C4 Explosive]]
*[[M14]]
*[[M14]]
*[[M16A1]]
*[[M16A1]]

Revision as of 18:54, 26 June 2016

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.

Links:

Communities

Social Media

Developers


Factions

Game Mechanics

Bleeding / Bandaging / Leg Injury

Commander Abilities

Radios

Northern Commander

Southern Commander

Death / Spectating

Enemy Spotted

Fixed Machine Guns

Giving Ammo

Gore / Blood / Dismemberment / Dead Bodies

Inventory / Encumbrance / Stamina

Marking Artillery / Air Support

Objectives

Orders / Commands / Communication / VOIP

Overhead Map

Player Damage Model

Player Movement / Mantling / Inclines / Momentum

Reinforcements

Resupply Points

Smoke Grenades / Signal Smoke

Spawn Protection / Boundaries

Squads

Squad Bonuses

Squad Leader

Spawn on Squad Leader / Tunnel

Stances / Leaning

Suppression / Shell Shocked

Traps / Explosives

Weapon Mechanics

Ammo / Reloading

Ammo Types

Reloading / Check Ammo

Ballistics / Penetration

Bayonets

Bipod Deployment / Weapon Resting

Breathing / Sway

Fire Modes

Machine Gun Barrel Temperature

Melee Bash / Bayonet Charge

Recoil

Scopes

Sight Elevation / Ranging

Stock Retract/Extend

Weapon Collision

Gametypes / Scoring

Skirmish

Supremacy

Territory

Official Maps

Compound

Cu Chi

Firebase

Hue City

Jungle Camp

HUD

Passive HUD Elements

Scoreboard

Tactical View

Dedicated Servers / WebAdmin