Rising Storm 2:Vietnam: Difference between revisions

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*[[MAT-49]]
*[[MAT-49]]
*[[MD-82 Mine]]
*[[MD-82 Mine]]
*[[Mosin Nagant 91/30]]
*[[M1891/30 Rifle|Mosin Nagant 91/30]]
*[[Mosin Nagant 91/30 PU]]
*[[M1891/30 Rifle|Mosin Nagant 91/30 PU]]
*[[Pickaxe Mattock]]
*[[Pickaxe Mattock]]
*[[PPSH-41]]
*[[PPSH-41]]
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*[[RDG-1 Smoke Grenade]]
*[[RDG-1 Smoke Grenade]]
*[[RPD]]
*[[RPD]]
*[[RPG-7]]
*[[RPG-7 Rocket Launcher]]
*[[SKS-45]]
*[[SKS-45]]
*[[SVD]]
*[[SVD]]
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*[[M60]]
*[[M60]]
*[[M61 Grenade]]
*[[M61 Grenade]]
*[[M79]]
*[[M79 Grenade Launcher (Rising Storm 2: Vietnam)|M79 Grenade Launcher]]
*[[M8 Smoke Grenade]]
*[[M8 Smoke Grenade]]
*[[M9 Flamethrower]]
*[[M9 Flamethrower]]
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</div>
</div>
<h2>Game Mechanics</h2>
<h2>Game Mechanics</h2>
<h3>Bleeding / Bandaging / Leg Injury</h3>
*[[Bleeding / Bandaging / Leg Injury]]
<h3>Commander Abilities</h3>
*[[Commander Abilities]]
<h4>Radios</h4>
**Radios
<h4>Northern Commander</h4>
**Northern Commander
<h4>Southern Commander</h4>
**Southern Commander
<h3>Death / Spectating</h3>
*[[Death / Spectating]]
<h3>Enemy Spotted</h3>
*[[Enemy Spotted]]
<h3>Fixed Machine Guns</h3>
*[[Fixed Machine Guns]]
<h3>Giving Ammo</h3>
*[[Giving Ammo]]
<h3>Gore / Blood / Dismemberment / Dead Bodies</h3>
*[[Gore / Blood / Dismemberment / Dead Bodies]]
<h3>Inventory / Encumbrance / Stamina</h3>
*[[Inventory / Encumbrance / Stamina]]
<h3>Marking Artillery / Air Support</h3>
*[[Marking Artillery / Air Support]]
<h3>Objectives</h3>
*[[Objectives]]
<h3>Orders / Commands / Communication / VOIP</h3>
*[[Orders / Commands / Communication / VOIP]]
<h3>Overhead Map</h3>
*[[Overhead Map]]
<h3>Player Damage Model</h3>
*[[Player Damage Model]]
<h3>Player Movement / Mantling / Inclines / Momentum</h3>
*[[Player Movement / Mantling / Inclines / Momentum]]
<h3>Reinforcements</h3>
*[[Reinforcements]]
<h3>Resupply Points</h3>
*[[Resupply Points]]
<h3>Smoke Grenades / Signal Smoke</h3>
*[[Smoke Grenades / Signal Smoke]]
<h3>Spawn Protection / Boundaries</h3>
*[[Spawn Protection / Boundaries]]
<h3>Squads</h3>
*[[Squads]]
<h4>Squad Bonuses</h4>
**Squad Bonuses
<h4>Squad Leader</h4>
**Squad Leader
<h4>Spawn on Squad Leader / Tunnel</h4>
**Spawn on Squad Leader / Tunnel
<h3>Stances / Leaning</h3>
*[[Stances / Leaning]]
<h3>Suppression / Shell Shocked</h3>
*[[Suppression / Shell Shocked]]
<h3>Traps / Explosives</h3>
*[[Traps / Explosives]]
<h2>Weapon Mechanics</h2>
<h2>Weapon Mechanics</h2>
<h3>Ammo / Reloading</h3>
*[[Ammo / Reloading]]
<h4>Ammo Types</h4>
*[[Ammo Types]]
<h4>Reloading / Check Ammo</h4>
*[[Reloading / Check Ammo]]
<h3>Ballistics / Penetration</h3>
*[[Ballistics / Penetration]]
<h3>Bayonets</h3>
*[[Bayonets / Bayonet Charge / Melee Bash]]
<h3>Bipod Deployment / Weapon Resting</h3>
*[[Bipod Deployment / Weapon Resting]]
<h3>Breathing / Sway</h3>
*[[Breathing / Sway]]
<h3>Fire Modes</h3>
*[[Free-aim]]
<h3>Machine Gun Barrel Temperature</h3>
*[[Fire Modes]]
<h3>Melee Bash / Bayonet Charge</h3>
*[[Machine Gun Barrel Temperature]]
<h3>Recoil</h3>
*[[Recoil]]
<h3>Scopes</h3>
*[[Scopes]]
<h3>Sight Elevation / Ranging</h3>
*[[Sight Elevation / Ranging]]
<h3>Stock Retract/Extend</h3>
*[[Stock Retract/Extend]]
<h3>Weapon Collision</h3>
*[[Weapon Collision]]
<h2>Gametypes / Scoring</h2>
<h2>Gametypes / Scoring</h2>
<h3>Skirmish</h3>
*[[Skirmish]]
<h3>Supremacy</h3>
*[[Supremacy]]
<h3>Territory</h3>
*[[Territory]]
<h2>Official Maps</h2>
<h2>Official Maps</h2>
<h3>Compound</h3>
*[[Compound]]
<h3>Cu Chi</h3>
*[[Cu Chi]]
<h3>Firebase</h3>
*[[Firebase]]
<h3>Hue City</h3>
*[[Hue City]]
<h3>Jungle Camp</h3>
*[[Jungle Camp]]
<h2>HUD</h2>
<h2>HUD</h2>
<h3>Passive HUD Elements</h3>
*[[Passive HUD Elements]]
<h3>Scoreboard</h3>
*[[Scoreboard]]
<h3>Tactical View</h3>
*[[Tactical View]]
<h2>Dedicated Servers / WebAdmin</h2>
<h2>Dedicated Servers / WebAdmin</h2>
*[[RS2_DedicatedServer|Setting up a Dedicated Server]]
*[[RS2_WebAdmin|Using WebAdmin]]


[[Category:Rising Storm 2: Vietnam]]
[[Category:Rising Storm 2: Vietnam]]

Latest revision as of 21:15, 10 June 2017

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.

Links:

Communities

Social Media

Developers


Factions

Game Mechanics

Weapon Mechanics

Gametypes / Scoring

Official Maps

HUD

Dedicated Servers / WebAdmin