https://wiki.tripwireinteractive.com/index.php?title=Red_Orchestra_2_Units_and_Scale&feed=atom&action=historyRed Orchestra 2 Units and Scale - Revision history2024-03-29T06:13:30ZRevision history for this page on the wikiMediaWiki 1.40.0https://wiki.tripwireinteractive.com/index.php?title=Red_Orchestra_2_Units_and_Scale&diff=354&oldid=prevYoshiro: Created page with "== Height and size standards in Red Orchestra Stalingrad == For reasons of consistency and production, RO:S will use standard defined heights and dimensions for a lot of obje..."2012-03-22T16:49:07Z<p>Created page with "== Height and size standards in Red Orchestra Stalingrad == For reasons of consistency and production, RO:S will use standard defined heights and dimensions for a lot of obje..."</p>
<p><b>New page</b></p><div>== Height and size standards in Red Orchestra Stalingrad ==<br />
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For reasons of consistency and production, RO:S will use standard defined heights and dimensions for a lot of objects found in it's world. You will find the most common objects listed here.<br />
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=== Architecture: Grand style buildings ===<br />
Construction dimensions<br />
*Non supporting wall thickness: 16 UU<br />
*Supporting wall thickness: 32 UU<br />
*Indoor Ceiling heights: 192 UU tall<br />
*Ceiling/floor thickness: 16 UU<br />
*Grand Doors: 144 tall by 64 wide or 144 tall by 80 wide<br />
*Windows: 96 tall by 48 wide<br />
*Windows start at 48 UU from floor level<br />
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Exterior dimensions<br />
*4 story building exterior wall height: 832 UU (excluding roof segments)<br />
*3 story building exterior wall height: 640 UU (excluding roof segments)<br />
*2 story building exterior wall height: 416 UU (excluding roof segments)<br />
*Single story building exterior wall height: 208 (excluding roof segments)<br />
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=== Architecture: Single story small rail buildings ===<br />
Construction dimensions<br />
*Supporting pillar thickness: 48 UU<br />
*Non supporting wall thickness: 16 UU<br />
*Indoor Ceiling heights: 192 UU tall<br />
*Ceiling/floor thickness: 16 UU<br />
*Doors: 112 UU tall<br />
*Windows: 64 tall by 48 wide<br />
*Windows start at 48 UU from floor level<br />
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Exterior dimensions<br />
*Exterior walls: 192 UU high<br />
*Exterior wall width: on 64 grid minimum width 320uu<br />
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=== Architecture: Apartment Blocks ===<br />
Construction dimensions<br />
*Non supporting wall thickness: 16 UU<br />
*Supporting wall thickness: 32 UU<br />
*Indoor Ceiling heights: 176 UU tall<br />
*Ceiling/floor thickness: 16 UU<br />
*Windows start at 48 UU from floor level<br />
Exterior dimensions<br />
*Exterior walls on 64 grid<br />
Mantle/Climbable Window Dimensions <br />
*Window opening dimensions will have to be at least 108 units tall by 80 wide to allow mantling/climb through<br />
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== Units and Scale ==<br />
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=== Unreal and real world scale ===<br />
In the Red Orchestra Stalingrad world 1 unreal unit (UU) = 2 centimeter.<br />
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This is exactly the same as in the default Unreal editor.<br />
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=== Unreal and the metric system ===<br />
;Unreal units to centimeters<br />
:1 UU = 2 cm<br />
:8 UU = 16 cm<br />
:16 UU = 32 cm<br />
:32 UU = 64 cm<br />
:64 UU = 128 cm<br />
:128 UU = 256 cm<br />
:256 UU = 512 cm<br />
:512 UU = 1024 cm<br />
:1024 UU = 2048 cm<br />
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;Centimeters to unreal units<br />
:1 cm = 0.5 UU<br />
:10 cm = 5 UU<br />
:100 cm = 1 m = 50 UU<br />
:1000 cm = 10 m = 500 UU<br />
:10000 cm = 100 m = 5000 UU<br />
:100000 cm = 1 km = 50000 UU<br />
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=== Unreal and the Imperial (US) system ===<br />
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;Unreal units to inches and feet<br />
:1 UU = 0.7874 inches<br />
:8 UU = 6 inches = 0.5 foot<br />
:16 UU = 1'1'' (roughly)<br />
:32 UU = 2'2'' (roughly)<br />
:64 UU = 4'3'' (roughly)<br />
:128 UU = 8'5'' (roughly)<br />
:256 UU = 16'10''( roughly) = 5 to 6 yards<br />
:512 UU = 33'8'' (roughly) = 11 yards<br />
:1024 UU = 67'3'' (roughly) = 22 yards<br />
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;Imperial units to unreal units<br />
:1 inch = 1.27 UU<br />
:1 foot = 15.24 UU<br />
:1 yard = 45 UU<br />
:1 mile = 580467 UU<br />
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=== 3dsMax metric to Generic units/ UU system ===<br />
3dsMax objects created using the metric system need to be scaled by 127% to match the object to the unreal scale system.</div>Yoshiro