Red Orchestra 2 Tutorials Index: Difference between revisions

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==RO2 Level Design Tutorials==
=RO2 Level Design Tutorials=


===Artillery===
==Basic Level Design Setup==
===Spawning===
====Infantry====
[[File:Example.jpg]]
ROVolumePlayerStartGroup - This volume is used to identify start locations for each team. Ideally you will want to have the same number of player starts as the max player load for the team. For example in a 8v8 each spawn location should have at least 8 spawns locations. You MUST set at LEAST the ROSpawnCameraActor in the volume properties. You will most likely want to use spawn protection volumes as well. Roles in the WorldInfo must be set in order to spawn.
 
If you split 32 spawns between 2 locations, all 32 people will spawn in the 1st spawn. If there is not enough spawns for all 32 they will start spawning inside of each other.
 
ROSpawnCameraActor - An actor that is used as a POV for when a player is selecting a spawn location. A reference of this actor should be associated with the ROVolumePlayerStartGroup.
 
ROSpawnProtectionVolume - This is a volume that represents the bounds of the spawn protection. A reference of this actor should be associated with the ROVolumePlayerStartGroup.
 
ROVolumeNoArtillery - This volume is used to disallow placement of artillery markers. Generally speaking so the area in front of a spawn protection volume doesn't get spammed with artillery if it happens to be an isolated route.
 
ROPlayerStart - This Navigation actor is used to identify where players will spawn. Use the rotation gizmo to orient the player start in the direction the players should be heading. Unchecking the bPrimaryStart in the properties of the ROPlayerStart will define the ROPlayerStart as a squad leader spawn location.
 
EnablePlayerStartGroup - This is a Kismet action that will set the state of a ROVolumePlayerStartGroup.
 
==Artillery==
[[How to setup Artillery]]
[[How to setup Artillery]]

Revision as of 17:47, 22 March 2012

RO2 Level Design Tutorials

Basic Level Design Setup

Spawning

Infantry

File:Example.jpg ROVolumePlayerStartGroup - This volume is used to identify start locations for each team. Ideally you will want to have the same number of player starts as the max player load for the team. For example in a 8v8 each spawn location should have at least 8 spawns locations. You MUST set at LEAST the ROSpawnCameraActor in the volume properties. You will most likely want to use spawn protection volumes as well. Roles in the WorldInfo must be set in order to spawn.

If you split 32 spawns between 2 locations, all 32 people will spawn in the 1st spawn. If there is not enough spawns for all 32 they will start spawning inside of each other.

ROSpawnCameraActor - An actor that is used as a POV for when a player is selecting a spawn location. A reference of this actor should be associated with the ROVolumePlayerStartGroup.

ROSpawnProtectionVolume - This is a volume that represents the bounds of the spawn protection. A reference of this actor should be associated with the ROVolumePlayerStartGroup.

ROVolumeNoArtillery - This volume is used to disallow placement of artillery markers. Generally speaking so the area in front of a spawn protection volume doesn't get spammed with artillery if it happens to be an isolated route.

ROPlayerStart - This Navigation actor is used to identify where players will spawn. Use the rotation gizmo to orient the player start in the direction the players should be heading. Unchecking the bPrimaryStart in the properties of the ROPlayerStart will define the ROPlayerStart as a squad leader spawn location.

EnablePlayerStartGroup - This is a Kismet action that will set the state of a ROVolumePlayerStartGroup.

Artillery

How to setup Artillery