Red Orchestra 2 Role Setup: Difference between revisions

From Tripwire Interactive Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 15: Line 15:
=Countdown Roles=
=Countdown Roles=


Countdown roles are set up similiarly to territory roles. The major thing to keep in mind that the roles must be mirroed between Axis and Allies. This is to insure no issues when the team swap happens between rounds.


=Firefight Roles=
=Firefight Roles=

Revision as of 18:08, 22 March 2012

Technical Info

The UI for squad selection only supports 10 squad members including the squad leader. There is a limit of 12 squads total per team. The commander is not considered a squad.

Roles for Countdown MUST be mirrored between the two teams. This is to avoid issues with players getting the wrong class when teams switch between round. Use the console command 'CountdownCheckRoles' to see if your roles match up.

Territory Roles

To add new roles to your level. go into the world info and add a ROMapInfo (under 'My Map Info' Roles are broken down into the Team Leader (Commander), squader leader and fire team members. There can only be 10 people in a squad and only 10 squads. Minimum Players - This determines at what point the squad/fireteam will become active based on how many people are in the server.

Countdown Roles

Countdown roles are set up similiarly to territory roles. The major thing to keep in mind that the roles must be mirroed between Axis and Allies. This is to insure no issues when the team swap happens between rounds.

Firefight Roles