Red Orchestra 2 Objective Setup: Difference between revisions

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(Created page with "=Territory Objectives= File:Kismet_Objectives.jpg Using the ROObjective actor you can assign a ROPlaceable Volume in the 'Obj Volume' field. This will allow you to enable/...")
 
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=Territory Objectives=
=Territory Objectives=
[[File:Kismet_Objectives.jpg]]
[[File:Kismet_Objectives.jpg]]
Using the ROObjective actor you can assign a ROPlaceable Volume in the 'Obj Volume' field. This will allow you to enable/activate/check status in kismet.
Using the ROObjective actor you can assign a ROPlaceable Volume in the 'Obj Volume' field. This will allow you to enable/activate/check status in kismet.


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Obj Index - 0-99 number used to ID the objective order of enable objectives. These number do not need to be unique.
Obj Index - 0-99 number used to ID the objective order of enable objectives. These number do not need to be unique.
Obj Rep Index - A 0-64 number used for replication of the objective. This number must be unique for each objective.  
Obj Rep Index - A 0-64 number used for replication of the objective. This number must be unique for each objective.  
=Countdown Objectives=
See [[#Territory Objectives]]




=Destructible Objectives=
=Destructible Objectives=

Revision as of 18:15, 22 March 2012

Territory Objectives

Using the ROObjective actor you can assign a ROPlaceable Volume in the 'Obj Volume' field. This will allow you to enable/activate/check status in kismet.

Make sure to enable the objectives you want at level reset by using the 'Level Reset' kismet action.

Obj Index - 0-99 number used to ID the objective order of enable objectives. These number do not need to be unique. Obj Rep Index - A 0-64 number used for replication of the objective. This number must be unique for each objective.

Countdown Objectives

See #Territory Objectives


Destructible Objectives