Red Orchestra 2 Objective Setup: Difference between revisions
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(Created page with "=Territory Objectives= File:Kismet_Objectives.jpg Using the ROObjective actor you can assign a ROPlaceable Volume in the 'Obj Volume' field. This will allow you to enable/...") |
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=Territory Objectives= | =Territory Objectives= | ||
[[File:Kismet_Objectives.jpg]] | [[File:Kismet_Objectives.jpg]] | ||
Using the ROObjective actor you can assign a ROPlaceable Volume in the 'Obj Volume' field. This will allow you to enable/activate/check status in kismet. | Using the ROObjective actor you can assign a ROPlaceable Volume in the 'Obj Volume' field. This will allow you to enable/activate/check status in kismet. | ||
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Obj Index - 0-99 number used to ID the objective order of enable objectives. These number do not need to be unique. | Obj Index - 0-99 number used to ID the objective order of enable objectives. These number do not need to be unique. | ||
Obj Rep Index - A 0-64 number used for replication of the objective. This number must be unique for each objective. | Obj Rep Index - A 0-64 number used for replication of the objective. This number must be unique for each objective. | ||
=Countdown Objectives= | |||
See [[#Territory Objectives]] | |||
=Destructible Objectives= | =Destructible Objectives= |
Revision as of 18:15, 22 March 2012
Territory Objectives
Using the ROObjective actor you can assign a ROPlaceable Volume in the 'Obj Volume' field. This will allow you to enable/activate/check status in kismet.
Make sure to enable the objectives you want at level reset by using the 'Level Reset' kismet action.
Obj Index - 0-99 number used to ID the objective order of enable objectives. These number do not need to be unique. Obj Rep Index - A 0-64 number used for replication of the objective. This number must be unique for each objective.
Countdown Objectives