Red Orchestra 2 (modding): Difference between revisions
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===Performance Guidelines=== | ===Performance Guidelines=== | ||
[[Red Orchestra 2 Level Performance Guidelines]] | [[Red Orchestra 2 Level Performance Guidelines]] | ||
===Basic Level Design Setup=== | |||
[[Red Orchestra 2 Spawning Setup]] | |||
[[Red Orchestra 2 Role Setup]] | |||
[[Red Orchestra 2 Objective Setup]] | |||
===Mantel Hight=== | ===Mantel Hight=== |
Revision as of 18:22, 22 March 2012
Programing
Level Design
Units and Scale
Red Orchestra 2 Units and Scale
Setting Up Cover
Red Orchestra 2 Setting Up Cover
Performance Guidelines
Red Orchestra 2 Level Performance Guidelines
Basic Level Design Setup
Red Orchestra 2 Spawning Setup
Red Orchestra 2 Objective Setup
Mantel Hight
Units Waist high = 48 units (+/- ~8 UU) Chest high = 64 units (+/- ~8 UU)
Connections Waist high -> Waist high = Good
chest -> chest = Good
Waist high -> Chest = Bad (won't connect)
Notes Our animation system will "gracefully" stretch up to about 76 units (in the chest high height). If you override the cover height beyond it's constraints, the animation system may choke on it. Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can.
Tutorials
Red Orchestra 2 Tutorials Index
References
forums.tripwireinteractive.com/showthread.php?t=75653