Red Orchestra 2 (modding): Difference between revisions

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===Performance Guidelines===
===Performance Guidelines===
[[Red Orchestra 2 Level Performance Guidelines]]
[[Red Orchestra 2 Level Performance Guidelines]]
===Basic Level Design Setup===
[[Red Orchestra 2 Spawning Setup]]
[[Red Orchestra 2 Role Setup]]
[[Red Orchestra 2 Objective Setup]]


===Mantel Hight===
===Mantel Hight===

Revision as of 18:22, 22 March 2012

Programing

Level Design

Units and Scale

Red Orchestra 2 Units and Scale

Setting Up Cover

Red Orchestra 2 Setting Up Cover

Performance Guidelines

Red Orchestra 2 Level Performance Guidelines

Basic Level Design Setup

Red Orchestra 2 Spawning Setup

Red Orchestra 2 Role Setup

Red Orchestra 2 Objective Setup


Mantel Hight

Units Waist high = 48 units (+/- ~8 UU) Chest high = 64 units (+/- ~8 UU)

Connections Waist high -> Waist high = Good

chest -> chest = Good

Waist high -> Chest = Bad (won't connect)

Notes Our animation system will "gracefully" stretch up to about 76 units (in the chest high height). If you override the cover height beyond it's constraints, the animation system may choke on it. Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can.

Tutorials

Red Orchestra 2 Tutorials Index

References

forums.tripwireinteractive.com/showthread.php?t=75653

3d Art

Animation

List of Mods