Red Orchestra 2 (modding): Difference between revisions
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Andrew Blake (talk | contribs) No edit summary |
Andrew Blake (talk | contribs) No edit summary |
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If you override the cover height beyond it's constraints, the animation system may choke on it. | If you override the cover height beyond it's constraints, the animation system may choke on it. | ||
Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can. | Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can. | ||
==3d Art== | ==3d Art== | ||
==Animation== | ==Animation== | ||
==References== | |||
forums.tripwireinteractive.com/showthread.php?t=75653 | |||
(Cat's seem to disaproove me putting links here.. Won't save even when I select them all.) |
Revision as of 23:10, 21 March 2012
Programing
Level Design
Mantel Hight
Units Waist high = 48 units (+/- ~8 UU) Chest high = 64 units (+/- ~8 UU)
Connections Waist high -> Waist high = Good
chest -> chest = Good
Waist high -> Chest = Bad (won't connect)
Notes Our animation system will "gracefully" stretch up to about 76 units (in the chest high height) If you override the cover height beyond it's constraints, the animation system may choke on it. Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can.
3d Art
Animation
References
forums.tripwireinteractive.com/showthread.php?t=75653 (Cat's seem to disaproove me putting links here.. Won't save even when I select them all.)