Red Orchestra 2 (modding): Difference between revisions

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==Programing==
=Getting Started=
To obtain the Red Orchestra 2: Heroes of Stalingrad (RO2) Software Development Kit (SDK), users will need to:
* Launch Steam while logged into an account that owns RO 2 (and has it installed)
* Navigate to the Library page on Steam
* Select "Tools" from the drop down box above the accounts owned game titles
* Select and download Red Orchestra 2 SDK
This will download the all the files necessary to run the SDK to the clients machine. To launch the SDK users will need to follow the same steps. However since the SDK is already downloaded to the clients machine it will now launch instead.
The minimum requirements to run the SDK for content creation (Level Design) are as follows:
* Windows 7 64-bit
* 2.0+ GHz quad core processor
* 8 GB System RAM
* Nvidia 8800 series or higher graphics card (or ATI/AMD equivalent)


===Familiarization===
Here follows a list of topics that one should be familiar with before trying to attempt any modding.
*[[Mutator]]
*[[Gametype]]
=Topics=
==Coding==
[[Red Orchestra 2 Vehicle Setup]]


==Level Design==
==Level Design==
===Mantel Hight===
[[Red Orchestra 2 Units and Scale]]


'''Units'''
===Basic Level Design Setup===
Waist high = 48 units (+/- ~8 UU)
[[Red Orchestra 2 Spawning Setup]]
Chest high = 64 units (+/- ~8 UU)
 
[[Red Orchestra 2 Role Setup]]
 
[[Red Orchestra 2 Objective Setup]]
 
[[Red_Orchestra_2:_Heroes_Of_Stalingrad/LevelDesign/WorldInfo| World Info Setup]]
 
===Setting Up Cover===
[[Red Orchestra 2 Setting Up Cover]]
 
 
===Advanced Level Design Setup===
[[Red_Orchestra_2:_Heroes_Of_Stalingrad/LevelDesign/KismetNodes|Kistet Nodes]]


'''Connections'''
[[Red_Orchestra_2:_Heroes_Of_Stalingrad/LevelDesign/RO2DestructionSystem|Destruction System]]
Waist high -> Waist high = Good


chest -> chest = Good
===Performance Guidelines===
[[Red Orchestra 2 Level Performance Guidelines]]


Waist high -> Chest = Bad (won't connect)
===Units and Scale===
[[Red Orchestra 2 Units and Scale]]


'''Notes'''
===Tutorials===
Our animation system will "gracefully" stretch up to about 76 units (in the chest high height).
[[Red Orchestra 2 Tutorials Index]]
If you override the cover height beyond it's constraints, the animation system may choke on it.
Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can.


===References===
===References===
forums.tripwireinteractive.com/showthread.php?t=75653
 
...


==3d Art==
==3d Art==
...


==Animation==
==Animation==
...
==Steam Workshop==
[[Red Orchestra 2 Steam Workshop#Uploading|Uploading]]
[[Red Orchestra 2 Steam Workshop#Uploading|Downloading]]
=List of Mods=
[[In Country: Vietnam]]
[[Iron Europe: 1914-1916]]
[[Karelian Front]]
[[Rising Storm]]
[[Custom Game Types|[CGT] Custom Game Types]]
=Community Made Tools=
[[Cache Extract and Custom Maps Downloader]]
=Community Sites & Groups=
[http://www.ro2.fi RO2:Finland - Finnish RO2 Community]<br>
[http://www.ro2modmaps.com RO2ModMaps.com]<br>
[http://forums.tripwireinteractive.com/index.php? The Tripwire Forums]<br>
[[Category:Red_Orchestra_2_Heroes_Of_Stalingrad_Modding]]

Latest revision as of 05:00, 1 June 2013

Getting Started

To obtain the Red Orchestra 2: Heroes of Stalingrad (RO2) Software Development Kit (SDK), users will need to:

  • Launch Steam while logged into an account that owns RO 2 (and has it installed)
  • Navigate to the Library page on Steam
  • Select "Tools" from the drop down box above the accounts owned game titles
  • Select and download Red Orchestra 2 SDK

This will download the all the files necessary to run the SDK to the clients machine. To launch the SDK users will need to follow the same steps. However since the SDK is already downloaded to the clients machine it will now launch instead. The minimum requirements to run the SDK for content creation (Level Design) are as follows:

  • Windows 7 64-bit
  • 2.0+ GHz quad core processor
  • 8 GB System RAM
  • Nvidia 8800 series or higher graphics card (or ATI/AMD equivalent)

Familiarization

Here follows a list of topics that one should be familiar with before trying to attempt any modding.

Topics

Coding

Red Orchestra 2 Vehicle Setup

Level Design

Basic Level Design Setup

Red Orchestra 2 Spawning Setup

Red Orchestra 2 Role Setup

Red Orchestra 2 Objective Setup

World Info Setup

Setting Up Cover

Red Orchestra 2 Setting Up Cover


Advanced Level Design Setup

Kistet Nodes

Destruction System

Performance Guidelines

Red Orchestra 2 Level Performance Guidelines

Units and Scale

Red Orchestra 2 Units and Scale

Tutorials

Red Orchestra 2 Tutorials Index

References

...

3d Art

...

Animation

...

Steam Workshop

Uploading

Downloading

List of Mods

In Country: Vietnam

Iron Europe: 1914-1916

Karelian Front

Rising Storm

[CGT] Custom Game Types

Community Made Tools

Cache Extract and Custom Maps Downloader

Community Sites & Groups

RO2:Finland - Finnish RO2 Community
RO2ModMaps.com
The Tripwire Forums