Red Orchestra 2 (modding): Difference between revisions

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If you override the cover height beyond it's constraints, the animation system may choke on it.
If you override the cover height beyond it's constraints, the animation system may choke on it.
Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can.
Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can.
===Tutorials===


===References===
===References===

Revision as of 17:33, 22 March 2012

Programing

Level Design

Units and Scale

Red Orchestra 2 Units and Scale

Setting Up Cover

Red Orchestra 2 Setting Up Cover

Performance Guidelines

Red Orchestra 2 Level Performance Guidelines

Mantel Hight

Units Waist high = 48 units (+/- ~8 UU) Chest high = 64 units (+/- ~8 UU)

Connections Waist high -> Waist high = Good

chest -> chest = Good

Waist high -> Chest = Bad (won't connect)

Notes Our animation system will "gracefully" stretch up to about 76 units (in the chest high height). If you override the cover height beyond it's constraints, the animation system may choke on it. Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can.

Tutorials

References

forums.tripwireinteractive.com/showthread.php?t=75653

3d Art

Animation

List of Mods