Red Orchestra 2 (modding): Difference between revisions

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'''Notes'''
'''Notes'''
Our animation system will "gracefully" stretch up to about 76 units (in the chest high height)
Our animation system will "gracefully" stretch up to about 76 units (in the chest high height).
If you override the cover height beyond it's constraints, the animation system may choke on it.
If you override the cover height beyond it's constraints, the animation system may choke on it.
Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can.
Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can.

Revision as of 23:15, 21 March 2012

Programing

Level Design

Mantel Hight

Units Waist high = 48 units (+/- ~8 UU) Chest high = 64 units (+/- ~8 UU)

Connections Waist high -> Waist high = Good

chest -> chest = Good

Waist high -> Chest = Bad (won't connect)

Notes Our animation system will "gracefully" stretch up to about 76 units (in the chest high height). If you override the cover height beyond it's constraints, the animation system may choke on it. Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can.

References

forums.tripwireinteractive.com/showthread.php?t=75653

3d Art

Animation