Red Orchestra 2 (modding): Difference between revisions

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If you override the cover height beyond it's constraints, the animation system may choke on it.
If you override the cover height beyond it's constraints, the animation system may choke on it.
Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can.
Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can.
==References==
forums.tripwireinteractive.com/showthread.php?t=75653
(Cat's seem to disaproove me putting links here..)


==3d Art==
==3d Art==


==Animation==
==Animation==
==References==
forums.tripwireinteractive.com/showthread.php?t=75653
(Cat's seem to disaproove me putting links here.. Won't save even when I select them all.)

Revision as of 23:10, 21 March 2012

Programing

Level Design

Mantel Hight

Units Waist high = 48 units (+/- ~8 UU) Chest high = 64 units (+/- ~8 UU)

Connections Waist high -> Waist high = Good

chest -> chest = Good

Waist high -> Chest = Bad (won't connect)

Notes Our animation system will "gracefully" stretch up to about 76 units (in the chest high height) If you override the cover height beyond it's constraints, the animation system may choke on it. Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can.

3d Art

Animation

References

forums.tripwireinteractive.com/showthread.php?t=75653 (Cat's seem to disaproove me putting links here.. Won't save even when I select them all.)