Red Orchestra 2 (modding): Difference between revisions

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==Level Design==
==Level Design==
=Mantel Hight=
==Mantel Hight==


'''Units'''
'''Units'''
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Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can.
Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can.


=References=
==References==
forums.tripwireinteractive.com/showthread.php?t=75653
forums.tripwireinteractive.com/showthread.php?t=75653
(Cat's seem to disaproove me putting links here..)
(Cat's seem to disaproove me putting links here..)

Revision as of 23:09, 21 March 2012

Programing

Level Design

Mantel Hight

Units Waist high = 48 units (+/- ~8 UU) Chest high = 64 units (+/- ~8 UU)

Connections Waist high -> Waist high = Good

chest -> chest = Good

Waist high -> Chest = Bad (won't connect)

Notes Our animation system will "gracefully" stretch up to about 76 units (in the chest high height) If you override the cover height beyond it's constraints, the animation system may choke on it. Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can.

References

forums.tripwireinteractive.com/showthread.php?t=75653 (Cat's seem to disaproove me putting links here..)


3d Art

Animation