Red Orchestra 2: Heroes Of Stalingrad/LevelDesign/WorldInfo

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WorldInfo

Inside the WorldInfo, we store a number of game related items. This document is meant to go over how to set it up.

Pressing that button will create a ROMapInfo structure for the game. The result will be as below.

ROMapInfo

Time Limit 16: Time, in seconds, that will be used in a 16 player match (8 v 8)

Time Limit 32: Time, in seconds, that will be used in a 32 player match (16 v 16)

Time Limit 64: Time, in seconds, that will be used in a 32 player match (32 v 32)

Overhead Map Texture: This is a texture that will be used in the overhead map

Max Spawn on Squad Leader Distance: The distance, in radial unreal units, that a player will spawn around a squad leader when spawning on squad leader.

Minimum Time Dead: The minimum amount of time that a player will exist in the respawn queue

Instant Respawn Interval: Time, in seconds, that the Team Leader can use Force Respawn

Tank Behavior Tree: AI behavior trees that should be used in this map.

Valid types: CCSBTTree'GripTankAI.CoreTrees.Tank' = used in TANK ONLY scenarios

CCSBTTree'GripTankAI.CoreTrees.TankCombinedArms' = used in combined arms (tank and infantry) scenarios