Red Orchestra 2: Heroes Of Stalingrad: Difference between revisions

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=Summary=
=Summary=
Red Orchestra 2: Heroes of Stalingrad (RO2) is the follow up to Tripwire interactive's popular FPS Red Orchestra: Osfront 41-45. Red Orchestra 2 features a realistic ballistics firing system, bullet drop, realistic tank control and interior, and several other gameplay features that set Red Orchestra 2 apart from other FPS games. In RO2, players can chose to join the German Wehrmacht or the Soviet Red Army. Tripwire Interactive has realistically designed weapons in the game to look and act era appropriate, and realism is stressed in Red Orchestra 2.  
Red Orchestra 2: Heroes of Stalingrad (RO2) is the follow-up to Tripwire Interactive's popular FPS Red Orchestra: Ostfront 41-45. It features complex ballistics, bullet drop and penetration,[[RO2_Tanks|authentic tanks]] with fully realized interiors and several other unique [[RO2_Features|gameplay features]]. Players can chose to join the German Wehrmacht or the Soviet Red Army. Weapons in Heroes of Stalingrad look and behave realistically as authenticity is stressed heavily.  
 
==Level Design/Mapping==
 
[[Red_Orchestra_2:_Heroes_Of_Stalingrad/LevelDesign|Level Design/Mapping]]
   
   
==Squad Roles==
RO2 attempts to mirror historic infantry tactics and weapon use with its "Squad Role" system.  Players can choose between several different roles with distinct load-outs.  In most game modes, each role is limited in number.  A team is generally made up of one Platoon Commander in charge of calling in support and guiding his team.  The Commander is assisted by several Squad Leaders.  These Squad Leaders manage smaller groups of players who take on the roles of basic Riflemen, Assault troopers and Machine Gunners.  Marksmen are snipers that act independent of a squad.  Players may also join a crew in charge of operating a tank.
==[[Squad Role Level-up]]==
As players earn Team-Points for killing enemy players and completing objectives, they gain levels in their current Squad Role which grant them access to different weapons and small bonuses to personal statistics such as Stamina and Suppression Resistance.
* [[RO2_Rifleman|Rifleman]]
* [[RO2_Elite_Rifleman|Elite Rifleman]]
* [[RO2_Assault|Assault]]
* [[RO2_Elite_Assault|Elite Assault]]
* [[RO2_Marksman|Marksman]]
* [[RO2_Anti-Tank|Anti-Tank]]
* [[RO2_Machine_Gunner|Machine Gunner]]
* [[RO2_Engineer|Engineer]]
* [[RO2_Squad_Leader|Squad Leader]]
* [[RO2_Commander|Commander]]
* [[RO2_Tank_Commander|Tank Commander]]
* [[RO2_Tank_Crewman|Tank Crewman]]
==[[Squad Role Level-up]]==
As players earn Team-Points for killing enemy players and completing objectives, they gain levels in their current Squad Role which grant them access to different weapons and small bonuses to personal statistics such as Stamina and Suppression Resistance.
More information can be found in the [[Class_progression|Class Progression]] page.
==Weapons==
==Weapons==


===Bolt-action Rifles and Sniper Rifles===
===Bolt-action Rifles===
* [[Mauser Kar98k]]
* [[Mauser Kar98k]]
* [[Scoped Kar98k]]
* [[M1891/30 Rifle]]
* [[MN9130 Rifle]]
* [[Scoped MN9130]]


===Machine pistols and Sub-Machine Guns===
===Sub-Machine Guns===
* [[MP 40]]
* [[MP 40]]
* [[PPSh-41]]
* [[PPSh-41]]


===Rifles -Automatic and Assault===
===Automatic and Assault Rifles===
* [[SVT-40]]
* [[SVT-40]]
* [[AVT-40]]
* [[AVT-40]]
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* [[PZB 784(R)]]
* [[PZB 784(R)]]


===Pistols and Grenades===
===Pistols===
* [[Mauser C96]]
* [[Mauser C96]]
* [[TT33 Pistol]]
* [[TT-33 Pistol]]
* [[P38 Pistol]]
* [[P 38 Pistol]]
* [[Nagant M1895]]
* [[Nagant M1895]]
* [[F1 Hand Grenade]]
 
===Grenades and Explosives===
* [[F-1 Frag Grenade]]
* [[Model 24 Stielhandgranate]]
* [[Model 24 Stielhandgranate]]
* [[RPG40 AT-Grenade]]
* [[HHL3 AT-Grenade]]
* [[RDG1 Smoke-grenade]]
* [[NG39 Smoke-grenade]]
* [[Satchel Charges]]


===Tanks===
===[[RO2_Tanks|Tanks]]===
* [[T-34/76]]
* [[T-34/76]]
* [[Panzerkampfwagen IV G]]
* [[Panzerkampfwagen IV G]]


==Weapon Leveling==
==[[RO2_Maps#Official_Maps|Official Maps]]==
Weapons level up similarly to players and give their own bonuses after gaining more kills. Many weapons also unlock upgrades at landmark levels.  
=== [[RO2_Infantry|Infantry]] ===
* [[Apartments]]
* [[Barracks]]
* [[Coldsteel]]
* [[Grain_Elevator|Grain Elevator]]
* [[Gumrak_Station|Gumrak Station]]
* [[Stalingrad_Kessel|Stalingrad Kessel]]
* [[Station]]
* [[Spartanovka]]
* [[Mamayev_Kurgan|Mamayev Kurgan]]
* [[Winterwald]]
=== [[RO2_Combined_Arms|Combined Arms]] ===
* [[Arad_2|Arad 2]]
* [[Barashka]]
* [[Bridges_over_Druzhina|Bridges over Druzhina]]
* [[Commissars_House|Commissar's House]]
* [[Fallenfighters|Fallen Fighter's Square]]
* [[Pavlovs_House|Pavlov's House]]
* [[Rakowice]]
* [[Red_October_Factory|Red October Factory]]
=== [[RO2_Tank|Tank]] ===
* [[Gumrak]]
 
==[[Weapon Level-up]]==
Weapons level up similarly to Squad Roles and give their own bonuses after gaining more kills. Many weapons also unlock upgrades at landmark levels.  


Unlocks include
Unlocks include
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===Game Types===
===[[RO2_Multiplayer#Game_Types|Game Types]]===
===Territory===
The game currently features 3 different types of game types. They are:
In the [[Territory]] game mode, players are attempting to attack or defend specific Objectives. Your Overhead Map or
* [[RO2_Territory|Territory]] is a wave based game type. It is a refined version of the original Red Orchestra game type.
Tactical View will show you where the active Objectives are. Killing the enemy certainly helps, but the key is to pick an
* [[RO2_Countdown|Countdown]] is a twist on traditional single life game types. Featuring one life per objective and multiple objectives per round.
Objective to attack or defend as necessary. Players will respawn in waves, unless the Commander uses his "ForceRespawn"
* [[RO2_Firefight|Firefight]] is a traditional team death match style of play
option. You will be able to choose which spawn location you respawn at or, if your Squad Leader is alive and
* [[RO2_Multiplayer Campaign|Multiplayer Campaign]] strings together multiple territory maps in a grand campaign for control of Stalingrad
in a safe location, you can choose to respawn close by his location.
 
===Countdown===
In the [[Countdown]] game mode, one side will start attacking, the other defending. There are multiple Objectives, to be
attacked/defended in sequence - but both teams only get one life per Objective and there is a (short) time limit in
which the attackers have to take the Objective. If the attackers kill all the defenders, or capture the Objective, within
the time limit, everyone respawns and the fight shifts to the next Objective on the map. If all the attackers are killed, or
the time runs out on any Objective, the defenders win; if the attackers take the final Objective, they win. In either case,
the attackers and defenders swap places - and the side that defended first now has to try and do better! To give the
attacking side a better chance, their Commander has 2 (and only 2) reinforcement waves he can use, forcing a respawn
wave, so long as the Objective timer hasn't run out. These need to be used very carefully!


===Firefight===
==Realism Level==
The [[Firefight]] game mode is the simplest - the objective is to kill more of the enemy than they can kill of your team.
The game shipped with both [[RO2_Action|action]] and [[RO2_Realism|realism]] modes. Both modes are similar in terms of overall gameplay but the realism mode is more hardcore with less interface helpers and many features are different between the two. There is also a [[RO2_Custom|custom]] setting that allows server admins to pick and choose between many of the features found between Normal, Realism and Classic modes.  
There are no Objectives to attack/defend - just find enemy soldiers and kill them, before they kill you. You will respawn
close to other soldiers on your team automatically, in a "safe" location.


===Multiplayer Campaign===
The new [[Classic Mode]] [[RO2_Classic|Classic]] is an effort to bring back more of the old gameplay which the fans loved so much in RO:OST. Classic mode is Currently a work in progress.
To expand on the 3 core game modes, there is an overall [[Multiplayer Campaign]]. In the Campaign, two
sides can fight over the whole City of Stalingrad, divided into 10 Sectors. Each side starts owning 5 Sectors, with their
strength represented by "Combat Strength". One side gets to vote to attack an enemy-held Sector, or to defend and
force the enemy to attack. Defending can be risky - get it wrong and you lose a Sector - but may be necessary if you
have taken heavy casualties. Each of the 10 Sectors is represented by one of the standard MP maps. Whichever side is
attacking each turn gets to choose which game mode is played on each map. Whoever wins the map takes (or keeps, if
defending) the Sector being fought over. But now, your casualties matter: your casualties are deducted from your side's
Combat Strength. You will receive reinforcements dependent on the number of Sectors you now hold. Your Combat
Strength is unlikely to go up - but you want to make sure the enemy loses strength quicker than you do! The winner of
the map then gets to choose to attack or defend - so long as they have enough Combat Strength to attack at all!
One side will win if it takes all the Sectors; if both sides' Combat Strength is too low to attack, the side owning the most
Sectors is the winner.
 
 
==Game modes==
The game shipped with both [[Normal]] and [[Realism]] modes. Both modes are similar in terms of overall gameplay but the realism mode is more hardcore with less interface helpers and many features are different between the two.  There is also a [[Custom]] setting that allows server admins to pick and choose between many of the features found between Norma, Realism and Classic modes.
 
The new [[Classic Mode]] is an effort to bring back more of the old gameplay which the fans loved so much in RO:OST. Classic mode is Currently a work in progress.


Many of the differences between Realism and Relaxed Realism modes can be found here: [http://forums.tripwireinteractive.com/showpost.php?p=840491&postcount=1] there are currently several more in the current beta build of RO 2.
Many of the differences between Realism and Relaxed Realism modes can be found here: [http://forums.tripwireinteractive.com/showpost.php?p=840491&postcount=1] there are currently several more in the current beta build of RO 2.


==Servers==
==Servers==
Anyone can setup a [[Server|server]] for RO2. A [[Web Admin|web interface]] allows administrators to change [[Server Settings|settings]] on-the-fly, without having to restart the server. [[Mutator|Mutators]] and [[Custom Map|custom maps]] can be installed on a server. Some servers are [[Ranking|ranked]], while others are not.
Anyone can setup a [[RO2_Dedicated_Server|server]] for RO2. A [[Web Admin|web interface]] allows administrators to change [[Server Settings|settings]] on-the-fly, without having to restart the server. [[Mutator|Mutators]] and [[Custom Map|custom maps]] can be installed on a server. Some servers are [[Ranking|ranked]], which means they are running one of the stock configuration settings, while others are not.  To set up a dedicated server admins must use the [http://wiki.tripwireinteractive.com/index.php?title=RO2_Dedicated_Server#Downloading_and_Running_the_SteamCMD_Update_Tool| steam command tool] tool from Valve.


==References==
==References==
The RO2 manual (work in progress)
[[RO2_Manual|Red Orchestra 2 Manual]]
 
[[Category:Red_Orchestra_2_Heroes_Of_Stalingrad]]

Latest revision as of 04:11, 10 September 2015

Summary

Red Orchestra 2: Heroes of Stalingrad (RO2) is the follow-up to Tripwire Interactive's popular FPS Red Orchestra: Ostfront 41-45. It features complex ballistics, bullet drop and penetration,authentic tanks with fully realized interiors and several other unique gameplay features. Players can chose to join the German Wehrmacht or the Soviet Red Army. Weapons in Heroes of Stalingrad look and behave realistically as authenticity is stressed heavily.

Level Design/Mapping

Level Design/Mapping

Squad Roles

RO2 attempts to mirror historic infantry tactics and weapon use with its "Squad Role" system. Players can choose between several different roles with distinct load-outs. In most game modes, each role is limited in number. A team is generally made up of one Platoon Commander in charge of calling in support and guiding his team. The Commander is assisted by several Squad Leaders. These Squad Leaders manage smaller groups of players who take on the roles of basic Riflemen, Assault troopers and Machine Gunners. Marksmen are snipers that act independent of a squad. Players may also join a crew in charge of operating a tank.

Squad Role Level-up

As players earn Team-Points for killing enemy players and completing objectives, they gain levels in their current Squad Role which grant them access to different weapons and small bonuses to personal statistics such as Stamina and Suppression Resistance.

Squad Role Level-up

As players earn Team-Points for killing enemy players and completing objectives, they gain levels in their current Squad Role which grant them access to different weapons and small bonuses to personal statistics such as Stamina and Suppression Resistance.

More information can be found in the Class Progression page.

Weapons

Bolt-action Rifles

Sub-Machine Guns

Automatic and Assault Rifles

Machine Guns and Anti-Tank Rifles

Pistols

Grenades and Explosives

Tanks

Official Maps

Infantry

Combined Arms

Tank

Weapon Level-up

Weapons level up similarly to Squad Roles and give their own bonuses after gaining more kills. Many weapons also unlock upgrades at landmark levels.

Unlocks include

  • Bayonets for all rifles & the MKB assault rifle
  • Different scopes for the marksman class rifles and the MKB
  • Improved drum magazine for the PPSH 41 and double magazine for the MP40
  • Sight hood removal for the K98 rifle
  • Black hand grip for the P38 pistol
  • Silencer for the M1895 Nagant revolver

A gun requires x number of kills to reach maximum level. After reaching the maximum, the stats screen will show the number of kills you needed to reach the max level with -x kills to the next level. The total kills record stays accurate. Example the K98K requires 1650 kills to reach maximum level. After reaching the maximum, the stats screen will show x/-1650 kills to the next level. (x here being the number of kills after reaching 1650 kills)

Gameplay

Progression

Players gain permanent progression in RO2 through the Honor system and class levels. Each different weapon also has its own level progression system. Honor level unlocks higher level classes while the class levels give small bonuses to the player, such as reduced recoil and higher stamina.


Game Types

The game currently features 3 different types of game types. They are:

  • Territory is a wave based game type. It is a refined version of the original Red Orchestra game type.
  • Countdown is a twist on traditional single life game types. Featuring one life per objective and multiple objectives per round.
  • Firefight is a traditional team death match style of play
  • Multiplayer Campaign strings together multiple territory maps in a grand campaign for control of Stalingrad

Realism Level

The game shipped with both action and realism modes. Both modes are similar in terms of overall gameplay but the realism mode is more hardcore with less interface helpers and many features are different between the two. There is also a custom setting that allows server admins to pick and choose between many of the features found between Normal, Realism and Classic modes.

The new Classic Mode Classic is an effort to bring back more of the old gameplay which the fans loved so much in RO:OST. Classic mode is Currently a work in progress.

Many of the differences between Realism and Relaxed Realism modes can be found here: [1] there are currently several more in the current beta build of RO 2.

Servers

Anyone can setup a server for RO2. A web interface allows administrators to change settings on-the-fly, without having to restart the server. Mutators and custom maps can be installed on a server. Some servers are ranked, which means they are running one of the stock configuration settings, while others are not. To set up a dedicated server admins must use the steam command tool tool from Valve.

References

Red Orchestra 2 Manual