RS2 Vietnam

From Tripwire Interactive Wiki
Revision as of 12:28, 26 June 2016 by Oscar.nein (talk | contribs)
Jump to navigation Jump to search
  • Factions
    • Northern Forces
      • PAVN
      • NLF
    • Southern Forces
      • US Army
      • US Marines
  • Roles
    • North
      • Guerrilla
      • Rifleman
      • Scout
      • Machine Gunner
      • Sapper
      • Sniper
      • RPG
      • Commander
    • South
      • Rifleman
      • Pointman
      • Machine Gunner
      • Engineer
      • Marksman
      • Grenadier
      • Commander
  • Weapons
    • North
      • AK47
      • SKS
      • RPG
      • RPD
      • TT33
      • MN 91/30
      • MN 91/30 Sniper
      • SVD
      • IZH-43
      • Pickaxe Mattock
      • PPSH-41
      • MAT-49
      • Type 67 Grenade
      • RDG Smoke Grenade
      • MD82 Mine
      • Tripwire Trap
      • Punji Trap
      • Binoculars
      • DShk
      • DP28
    • South
      • M16
      • M14
      • M3A1
      • M60
      • M79
      • M1911
      • M9 Flamethrower
      • M37
      • XM21
      • M40
      • M61 Grenade
      • M8 Smoke Grenade
      • M18 Signal Smoke
      • M18 Claymore Mine
      • C4
      • Binoculars
      • M34 WP Grenade
  • Official Maps
  • Gametypes
    • Scoring
    • Skirmish
    • Territory
    • Supremacy
  • HUD
  • Game Mechanics
    • Squads
      • Squad Leader
        • Spawn on SL/VC Tunnels
      • Squad Bonuses
    • Suppression/Stunned
    • Mantling
    • Bipod Deployment
    • Recoil
    • Ballistics/Penetration
    • Traps
    • Commander Abilities
    • VOIP
    • Enemy Spotted
    • Inventory/Encumbrance/Stamina
    • Breathing
    • Bleeding
    • Player Damage Model
    • Bayonets/Stocks/Fire Modes/Melee/Sight Ranging
    • Scopes
    • MG Barrel Temperature
    • Overhead Map
    • Smoke Grenades/Signal Smoke
    • Player Movement/Inclines/Momentum
    • Stances/Leaning
    • Orders/Commands/Communication
    • Dedicated Servers/WebAdmin
    • Ammo/Types/Resupply Points/Giving Ammo/Reloading/Check Ammo
    • Gore/Blood/Dismemberment/Dead Bodies
    • Spawn Protection/Boundaries
    • Death/Spectating