RS2 Vietnam: Difference between revisions

From Tripwire Interactive Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 21: Line 21:
<h2>Factions</h2>
<h2>Factions</h2>
<div id='factions' style="text-align:center;">
<div id='factions' style="text-align:center;">
<div id='Northern Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#e37979;">
<div id='Northern-Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#e37979;">
<h3>Northern Forces</h3>
<h3>Northern Forces</h3>
*[[NLF]]
*[[NLF]]
Line 56: Line 56:
*[[Type 67 Grenade]]
*[[Type 67 Grenade]]
</div>
</div>
<div id='Southern Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#79a3e3;">
<div id='Southern-Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#79a3e3;">
<h3>Southern Forces</h3>
<h3>Southern Forces</h3>
*[[US Army]]
*[[US Army]]
Line 94: Line 94:
<h4>Southern Commander</h4>
<h4>Southern Commander</h4>
<h3>Death / Spectating</h3>
<h3>Death / Spectating</h3>
<h3>Dedicated Servers / WebAdmin</h3>
<h3>Enemy Spotted</h3>
<h3>Enemy Spotted</h3>
<h3>Fixed Machine Guns</h3>
<h3>Fixed Machine Guns</h3>
Line 147: Line 146:
<h3>Scoreboard</h3>
<h3>Scoreboard</h3>
<h3>Tactical View</h3>
<h3>Tactical View</h3>
<h2>Dedicated Servers / WebAdmin</h2>

Revision as of 17:06, 26 June 2016

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.

Links:

Communities

Social Media

Developers


Factions

Game Mechanics

Bleeding / Bandaging / Leg Injury

Commander Abilities

Radios

Northern Commander

Southern Commander

Death / Spectating

Enemy Spotted

Fixed Machine Guns

Giving Ammo

Gore / Blood / Dismemberment / Dead Bodies

Inventory / Encumbrance / Stamina

Marking Artillery / Air Support

Objectives

Orders / Commands / Communication / VOIP

Overhead Map

Player Damage Model

Player Movement / Mantling / Inclines / Momentum

Reinforcements

Resupply Points

Smoke Grenades / Signal Smoke

Spawn Protection / Boundaries

Squads

Squad Bonuses

Squad Leader

Spawn on Squad Leader / Tunnel

Stances / Leaning

Suppression / Stunned

Traps / Explosives

Weapon Mechanics

Ammo / Reloading

Ammo Types

Reloading / Check Ammo

Ballistics / Penetration

Bayonets

Bipod Deployment / Weapon Resting

Breathing / Sway

Fire Modes

Machine Gun Barrel Temperature

Melee Bash / Bayonet Charge

Recoil

Scopes

Sight Elevation / Ranging

Stock Retract/Extend

Weapon Collision

Gametypes / Scoring

Skirmish

Supremacy

Territory

Official Maps

Compound

Cu Chi

Firebase

Hue City

Jungle Camp

HUD

Passive HUD Elements

Scoreboard

Tactical View

Dedicated Servers / WebAdmin