RS2 Vietnam: Difference between revisions
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<h3>Bleeding</h3> | <h3>Bleeding</h3> | ||
<h3>Commander Abilities</h3> | <h3>Commander Abilities</h3> | ||
<h4>Northern Commander</h4> | |||
<h4>Southern Commander</h4> | |||
<h3>Death / Spectating</h3> | <h3>Death / Spectating</h3> | ||
<h3>Dedicated Servers / WebAdmin</h3> | <h3>Dedicated Servers / WebAdmin</h3> | ||
<h3>Enemy Spotted</h3> | <h3>Enemy Spotted</h3> | ||
<h3>Fixed Machine Guns</h3> | |||
<h3>Giving Ammo</h3> | <h3>Giving Ammo</h3> | ||
<h3>Gore / Blood / Dismemberment / Dead Bodies</h3> | <h3>Gore / Blood / Dismemberment / Dead Bodies</h3> | ||
<h3>Inventory / Encumbrance / Stamina</h3> | <h3>Inventory / Encumbrance / Stamina</h3> | ||
<h3>Objectives</h3> | |||
<h3>Orders / Commands / Communication</h3> | <h3>Orders / Commands / Communication</h3> | ||
<h3>Overhead Map</h3> | <h3>Overhead Map</h3> | ||
<h3>Player Damage Model</h3> | <h3>Player Damage Model</h3> | ||
<h3>Player Movement / Mantling / Inclines / Momentum</h3> | <h3>Player Movement / Mantling / Inclines / Momentum</h3> | ||
<h3>Reinforcements</h3> | |||
<h3>Resupply Points</h3> | <h3>Resupply Points</h3> | ||
<h3>Smoke Grenades / Signal Smoke</h3> | <h3>Smoke Grenades / Signal Smoke</h3> |
Revision as of 16:35, 26 June 2016
Rising Storm 2: Vietnam
Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.
Links:
Communities
Social Media
Developers
- Tripwire Interactive (Publisher)
- Antimatter Games (Developer)