RS2 Vietnam: Difference between revisions

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<h3>Bleeding</h3>
<h3>Bleeding</h3>
<h3>Commander Abilities</h3>
<h3>Commander Abilities</h3>
<h4>Northern Commander</h4>
<h4>Southern Commander</h4>
<h3>Death / Spectating</h3>
<h3>Death / Spectating</h3>
<h3>Dedicated Servers / WebAdmin</h3>
<h3>Dedicated Servers / WebAdmin</h3>
<h3>Enemy Spotted</h3>
<h3>Enemy Spotted</h3>
<h3>Fixed Machine Guns</h3>
<h3>Giving Ammo</h3>
<h3>Giving Ammo</h3>
<h3>Gore / Blood / Dismemberment / Dead Bodies</h3>
<h3>Gore / Blood / Dismemberment / Dead Bodies</h3>
<h3>Inventory / Encumbrance / Stamina</h3>
<h3>Inventory / Encumbrance / Stamina</h3>
<h3>Objectives</h3>
<h3>Orders / Commands / Communication</h3>
<h3>Orders / Commands / Communication</h3>
<h3>Overhead Map</h3>
<h3>Overhead Map</h3>
<h3>Player Damage Model</h3>
<h3>Player Damage Model</h3>
<h3>Player Movement / Mantling / Inclines / Momentum</h3>
<h3>Player Movement / Mantling / Inclines / Momentum</h3>
<h3>Reinforcements</h3>
<h3>Resupply Points</h3>
<h3>Resupply Points</h3>
<h3>Smoke Grenades / Signal Smoke</h3>
<h3>Smoke Grenades / Signal Smoke</h3>

Revision as of 16:35, 26 June 2016

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.

Links:

Communities

Social Media

Developers


Factions

Game Mechanics

Bleeding

Commander Abilities

Northern Commander

Southern Commander

Death / Spectating

Dedicated Servers / WebAdmin

Enemy Spotted

Fixed Machine Guns

Giving Ammo

Gore / Blood / Dismemberment / Dead Bodies

Inventory / Encumbrance / Stamina

Objectives

Orders / Commands / Communication

Overhead Map

Player Damage Model

Player Movement / Mantling / Inclines / Momentum

Reinforcements

Resupply Points

Smoke Grenades / Signal Smoke

Spawn Protection / Boundaries

Squads

Squad Bonuses

Squad Leader

Spawn on Squad Leader / Tunnel

Stances / Leaning

Suppression / Stunned

Traps / Explosives

VOIP

Weapon Mechanics

Bipod Deployment

Breathing / Sway

Recoil

Ballistics / Penetration

Bayonets

Stocks

Fire Modes

Melee

Sight Elevation / Ranging

Scopes

Machine Gun Barrel Temperature

Ammo / Reloading

Ammo Types

Reloading / Check Ammo

Gametypes / Scoring

Skirmish

Supremacy

Territory

Official Maps

Compound

Cu Chi

Firebase

Hue City

Jungle Camp

HUD

Passive HUD Elements

Scoreboard

Tactical View