RS2 Vietnam: Difference between revisions

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<h2>Game Mechanics</h2>
<h2>Game Mechanics</h2>
*[[Bleeding]]
<h3>Bleeding</h3>
*[[Commander Abilities]]
<h3>Commander Abilities</h3>
*[[Death / Spectating]]
<h3>Death / Spectating</h3>
*[[Dedicated Servers / WebAdmin]]
<h3>Dedicated Servers / WebAdmin</h3>
*[[Enemy Spotted]]
<h3>Enemy Spotted</h3>
*[[Giving Ammo]]
<h3>Giving Ammo</h3>
*[[Gore / Blood / Dismemberment / Dead Bodies]]
<h3>Gore / Blood / Dismemberment / Dead Bodies</h3>
*[[Inventory / Encumbrance / Stamina]]
<h3>Inventory / Encumbrance / Stamina</h3>
*[[Mantling]]
<h3>Mantling</h3>
*[[Orders / Commands / Communication]]
<h3>Orders / Commands / Communication</h3>
*[[Overhead Map]]
<h3>Overhead Map</h3>
*[[Player Damage Model]]
<h3>Player Damage Model</h3>
*[[Player Movement / Inclines / Momentum]]
<h3>Player Movement / Inclines / Momentum</h3>
*[[Resupply Points]]
<h3>Resupply Points</h3>
*[[Smoke Grenades / Signal Smoke]]
<h3>Smoke Grenades / Signal Smoke</h3>
*[[Spawn Protection / Boundaries]]
<h3>Spawn Protection / Boundaries</h3>
*[[Squads]]
<h3>Squads</h3>
**Squad Bonuses
<h4>Squad Bonuses</h4>
**Squad Leader
<h4>Squad Leader</h4>
***Spawn on SL / VC Tunnels
<h4>Spawn on Squad Leader / Tunnel</h4>
*[[Stances / Leaning]]
<h3>Stances / Leaning</h3>
*[[Suppression / Stunned]]
<h3>Suppression / Stunned</h3>
*[[Traps / Explosives]]
<h3>Traps / Explosives</h3>
*[[VOIP]]
<h3>VOIP</h3>
<h2>Weapon Mechanics</h2>
<h2>Weapon Mechanics</h2>
*[[Bipod Deployment]]
<h3>Bipod Deployment</h3>
*[[Breathing / Sway]]
<h3>Breathing / Sway</h3>
*[[Recoil]]
<h3>Recoil</h3>
*[[Ballistics / Penetration]]
<h3>Ballistics / Penetration</h3>
*[[Bayonets]]
<h3>Bayonets</h3>
*[[Stocks]]
<h3>Stocks</h3>
*[[Fire Modes]]
<h3>Fire Modes</h3>
*[[Melee]]
<h3>Melee</h3>
*[[Sight Elevation / Ranging]]
<h3>Sight Elevation / Ranging</h3>
*[[Scopes]]
<h3>Scopes</h3>
*[[Machine Gun Barrel Temperature]]
<h3>Machine Gun Barrel Temperature</h3>
*[[Ammo / Reloading]]
<h3>Ammo / Reloading</h3>
**Ammo Types
<h4>Ammo Types</h4>
**Reloading / Check Ammo
<h4>Reloading / Check Ammo</h4>
<h2>Gametypes / Scoring</h2>
<h2>Gametypes / Scoring</h2>
*[[Skirmish]]
<h3>Skirmish</h3>
*[[Supremacy]]
<h3>Supremacy</h3>
*[[Territory]]
<h3>Territory</h3>
<h2>Official Maps</h2>
<h2>Official Maps</h2>
*[[Compound]]
<h3>Compound</h3>
*[[Cu Chi]]
<h3>Cu Chi</h3>
*[[Firebase]]
<h3>Firebase</h3>
*[[Hue City]]
<h3>Hue City</h3>
*[[Jungle Camp]]
<h3>Jungle Camp</h3>
<h2>HUD</h2>
<h2>HUD</h2>
*[[Passive HUD Elements]]
<h3>Passive HUD Elements</h3>
*[[Tactical View]]
<h3>Tactical View</h3>

Revision as of 15:42, 26 June 2016

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.

Links:

Communities

Social Media

Developers


Factions

Game Mechanics

Bleeding

Commander Abilities

Death / Spectating

Dedicated Servers / WebAdmin

Enemy Spotted

Giving Ammo

Gore / Blood / Dismemberment / Dead Bodies

Inventory / Encumbrance / Stamina

Mantling

Orders / Commands / Communication

Overhead Map

Player Damage Model

Player Movement / Inclines / Momentum

Resupply Points

Smoke Grenades / Signal Smoke

Spawn Protection / Boundaries

Squads

Squad Bonuses

Squad Leader

Spawn on Squad Leader / Tunnel

Stances / Leaning

Suppression / Stunned

Traps / Explosives

VOIP

Weapon Mechanics

Bipod Deployment

Breathing / Sway

Recoil

Ballistics / Penetration

Bayonets

Stocks

Fire Modes

Melee

Sight Elevation / Ranging

Scopes

Machine Gun Barrel Temperature

Ammo / Reloading

Ammo Types

Reloading / Check Ammo

Gametypes / Scoring

Skirmish

Supremacy

Territory

Official Maps

Compound

Cu Chi

Firebase

Hue City

Jungle Camp

HUD

Passive HUD Elements

Tactical View