RS2 Vietnam: Difference between revisions
Jump to navigation
Jump to search
Oscar.nein (talk | contribs) No edit summary |
Oscar.nein (talk | contribs) No edit summary |
||
Line 22: | Line 22: | ||
<div id='factions' style="text-align:center;"> | <div id='factions' style="text-align:center;"> | ||
<div id='Northern Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#e37979;"> | <div id='Northern Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#e37979;"> | ||
< | <h3>Northern Forces</h3> | ||
*[[NLF]] | *[[NLF]] | ||
*[[PAVN]] | *[[PAVN]] | ||
< | <h4>Roles</h4> | ||
*[[Commander]] | *[[Commander]] | ||
*[[Guerrilla]] | *[[Guerrilla]] | ||
Line 34: | Line 34: | ||
*[[Scout]] | *[[Scout]] | ||
*[[Sniper]] | *[[Sniper]] | ||
< | <h4>Weapons</h4> | ||
*[[Binoculars]] | *[[Binoculars]] | ||
*[[DP-28]] | *[[DP-28]] | ||
Line 57: | Line 57: | ||
</div> | </div> | ||
<div id='Southern Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#79a3e3;"> | <div id='Southern Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#79a3e3;"> | ||
< | <h3>Southern Forces</h3> | ||
*[[US Army]] | *[[US Army]] | ||
*[[US Marines]] | *[[US Marines]] | ||
< | <h4>Roles</h4> | ||
*[[Combat Engineer]] | *[[Combat Engineer]] | ||
*[[Commander]] | *[[Commander]] | ||
Line 68: | Line 68: | ||
*[[Marksman]] | *[[Marksman]] | ||
*[[Pointman]] | *[[Pointman]] | ||
< | <h4>Weapons</h4> | ||
*[[Binoculars]] | *[[Binoculars]] | ||
*[[C4]] | *[[C4]] |
Revision as of 15:32, 26 June 2016
Rising Storm 2: Vietnam
Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.
Links:
Communities
Social Media
Developers
- Tripwire Interactive (Publisher)
- Antimatter Games (Developer)
Factions
Northern Forces
Roles
Weapons
Game Mechanics
- Bleeding
- Commander Abilities
- Death / Spectating
- Dedicated Servers / WebAdmin
- Enemy Spotted
- Giving Ammo
- Gore / Blood / Dismemberment / Dead Bodies
- Inventory / Encumbrance / Stamina
- Mantling
- Orders / Commands / Communication
- Overhead Map
- Player Damage Model
- Player Movement / Inclines / Momentum
- Resupply Points
- Smoke Grenades / Signal Smoke
- Spawn Protection / Boundaries
- Squads
- Squad Bonuses
- Squad Leader
- Spawn on SL / VC Tunnels
- Stances / Leaning
- Suppression / Stunned
- Traps / Explosives
- VOIP
Weapon Mechanics
- Bipod Deployment
- Breathing / Sway
- Recoil
- Ballistics / Penetration
- Bayonets
- Stocks
- Fire Modes
- Melee
- Sight Elevation / Ranging
- Scopes
- Machine Gun Barrel Temperature
- Ammo / Reloading
- Ammo Types
- Reloading / Check Ammo