RS2 Vietnam: Difference between revisions
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<h1>Rising Storm 2: Vietnam</h1> | |||
Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War. | |||
*[http://rs2vietna.com Official Website] | |||
*[http://store.steampowered.com/app/418460/ Steam Store Page] | |||
*[http://steamcommunity.com/app/418460/discussions/ Steam Discussion] | |||
*[http://forums.tripwireinteractive.com/forumdisplay.php?f=217 Official Forums] | |||
*[http://steamcommunity.com/app/418460 Steam Group] | |||
*[https://twitter.com/RS2Vietnam/ Official Twitter] | |||
<h2>Factions</h2> | <h2>Factions</h2> | ||
<div id='factions' style="text-align:center;"> | <div id='factions' style="text-align:center;"> |
Revision as of 15:14, 26 June 2016
Rising Storm 2: Vietnam
Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.
Factions
Northern Forces
Roles
Weapons
Game Mechanics
- Bleeding
- Commander Abilities
- Death / Spectating
- Dedicated Servers / WebAdmin
- Enemy Spotted
- Giving Ammo
- Gore / Blood / Dismemberment / Dead Bodies
- Inventory / Encumbrance / Stamina
- Mantling
- Orders / Commands / Communication
- Overhead Map
- Player Damage Model
- Player Movement / Inclines / Momentum
- Resupply Points
- Smoke Grenades / Signal Smoke
- Spawn Protection / Boundaries
- Squads
- Squad Bonuses
- Squad Leader
- Spawn on SL / VC Tunnels
- Stances / Leaning
- Suppression / Stunned
- Traps / Explosives
- VOIP
Weapon Mechanics
- Bipod Deployment
- Breathing / Sway
- Recoil
- Ballistics / Penetration
- Bayonets
- Stocks
- Fire Modes
- Melee
- Sight Elevation / Ranging
- Scopes
- Machine Gun Barrel Temperature
- Ammo / Reloading
- Ammo Types
- Reloading / Check Ammo