RS2 Vietnam: Difference between revisions

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<h2>Game Mechanics</h2>
<h2>Game Mechanics</h2>
*Bleeding
*Bleeding
*Breathing
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*Commander Abilities
*Commander Abilities
*Death / Spectating
*Death / Spectating
Line 96: Line 96:
*Traps
*Traps
*VOIP
*VOIP
*Weapon Mechanics
<h2>Weapon Mechanics</h2>
**Bipod Deployment
*Bipod Deployment
**Recoil
*Breathing / Sway
**Ballistics / Penetration
*Recoil
**Bayonets
*Ballistics / Penetration
**Stocks
*Bayonets
**Fire Modes
*Stocks
**Melee
*Fire Modes
**Sight Elevation / Ranging
*Melee
**Scopes
*Sight Elevation / Ranging
**Machine Gun Barrel Temperature
*Scopes
**Ammo
*Machine Gun Barrel Temperature
***Ammo Types
*Ammo / Reloading
***Reloading / Check Ammo
**Ammo Types
**Reloading / Check Ammo
<h2>Gametypes / Scoring</h2>
<h2>Gametypes / Scoring</h2>
<h3>Skirmish</h3>
*Skirmish
<h3>Supremacy</h3>
*Supremacy
<h3>Territory</h3>
*Territory
<h2>Official Maps</h2>
<h2>Official Maps</h2>

Revision as of 14:12, 26 June 2016

Factions

NLF PAVN

Northern Roles

  • Commander
  • Guerrilla
  • Machine Gunner
  • Rifleman
  • RPG
  • Sapper
  • Scout
  • Sniper

Northern Weapons

  • Binoculars
  • DP28
  • DShk
  • IZH-43
  • MAT-49
  • MD82 Mine
  • MN 91/30
  • MN 91/30 Sniper
  • Pickaxe Mattock
  • PPSH-41
  • Punji Trap
  • RDG Smoke Grenade
  • RPD
  • RPG
  • SKS-45
  • SVD
  • Tripwire Trap
  • TT33
  • Type 56
  • Type 67 Grenade

US Army US Marines

Southern Roles

  • Commander
  • Engineer
  • Grenadier
  • Machine Gunner
  • Marksman
  • Pointman
  • Rifleman

Southern Weapons

  • Binoculars
  • C4
  • M14
  • M16
  • M18 Claymore Mine
  • M18 Signal Smoke
  • M1911
  • M34 WP Grenade
  • M37
  • M3A1
  • M40
  • M60
  • M61 Grenade
  • M79
  • M8 Smoke Grenade
  • M9 Flamethrower

HUD

Game Mechanics

  • Bleeding

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  • Commander Abilities
  • Death / Spectating
  • Dedicated Servers / WebAdmin
  • Enemy Spotted
  • Giving Ammo
  • Gore / Blood / Dismemberment / Dead Bodies
  • Inventory / Encumbrance / Stamina
  • Mantling
  • Orders / Commands / Communication
  • Overhead Map
  • Player Damage Model
  • Player Movement / Inclines / Momentum
  • Resupply Points
  • Smoke Grenades / Signal Smoke
  • Spawn Protection / Boundaries
  • Squads
    • Squad Bonuses
    • Squad Leader
      • Spawn on SL / VC Tunnels
  • Stances / Leaning
  • Suppression / Stunned
  • Traps
  • VOIP

Weapon Mechanics

  • Bipod Deployment
  • Breathing / Sway
  • Recoil
  • Ballistics / Penetration
  • Bayonets
  • Stocks
  • Fire Modes
  • Melee
  • Sight Elevation / Ranging
  • Scopes
  • Machine Gun Barrel Temperature
  • Ammo / Reloading
    • Ammo Types
    • Reloading / Check Ammo

Gametypes / Scoring

  • Skirmish
  • Supremacy
  • Territory

Official Maps