RS2 Vietnam: Difference between revisions

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*Factions
Factions
**Northern Forces
<div id='Northern Forces'>
***NLF
***NLF
***PAVN
***PAVN
**Southern Forces
 
***US Army
***US Marines
*Roles
*Roles
**North
***Commander
***Commander
***Guerrilla
***Guerrilla
Line 17: Line 14:
***Sniper
***Sniper
**South
**South
***Commander
 
***Engineer
***Grenadier
***Machine Gunner
***Marksman
***Pointman
***Rifleman
*Weapons
*Weapons
**North
***Binoculars
***Binoculars
***DP28
***DP28
Line 46: Line 36:
***Type 56
***Type 56
***Type 67 Grenade
***Type 67 Grenade
**South
</div>
 
<div id='Southern Forces'>
***US Army
***US Marines
 
*Roles
***Commander
***Engineer
***Grenadier
***Machine Gunner
***Marksman
***Pointman
***Rifleman
 
*Weapons
***Binoculars
***Binoculars
***C4
***C4
Line 67: Line 72:
***Type 67 Grenade
***Type 67 Grenade
***XM21
***XM21
</div>
*Official Maps
*Official Maps
*Gametypes / Scoring
*Gametypes / Scoring

Revision as of 13:45, 26 June 2016

Factions

      • NLF
      • PAVN
  • Roles
      • Commander
      • Guerrilla
      • Machine Gunner
      • Rifleman
      • RPG
      • Sapper
      • Scout
      • Sniper
    • South
  • Weapons
      • Binoculars
      • DP28
      • DShk
      • IZH-43
      • MAT-49
      • MD82 Mine
      • MN 91/30
      • MN 91/30 Sniper
      • Pickaxe Mattock
      • PPSH-41
      • Punji Trap
      • RDG Smoke Grenade
      • RPD
      • RPG
      • SKS-45
      • SVD
      • Tripwire Trap
      • TT33
      • Type 56
      • Type 67 Grenade
      • US Army
      • US Marines
  • Roles
      • Commander
      • Engineer
      • Grenadier
      • Machine Gunner
      • Marksman
      • Pointman
      • Rifleman
  • Weapons
      • Binoculars
      • C4
      • M14
      • M16
      • M18 Claymore Mine
      • M18 Signal Smoke
      • M1911
      • M34 WP Grenade
      • M37
      • M3A1
      • M40
      • M60
      • M61 Grenade
      • M79
      • M8 Smoke Grenade
      • M9 Flamethrower
      • TT33
      • Type 56
      • Type 67 Grenade
      • XM21


  • Official Maps
  • Gametypes / Scoring
    • Skirmish
    • Supremacy
    • Territory
  • HUD
  • Game Mechanics
    • Bleeding
    • Breathing
    • Commander Abilities
    • Death / Spectating
    • Dedicated Servers / WebAdmin
    • Enemy Spotted
    • Giving Ammo
    • Gore / Blood / Dismemberment / Dead Bodies
    • Inventory / Encumbrance / Stamina
    • Mantling
    • Orders / Commands / Communication
    • Overhead Map
    • Player Damage Model
    • Player Movement / Inclines / Momentum
    • Resupply Points
    • Smoke Grenades / Signal Smoke
    • Spawn Protection / Boundaries
    • Squads
      • Squad Bonuses
      • Squad Leader
        • Spawn on SL / VC Tunnels
    • Stances / Leaning
    • Suppression / Stunned
    • Traps
    • VOIP
    • Weapon Mechanics
      • Bipod Deployment
      • Recoil
      • Ballistics / Penetration
      • Bayonets
      • Stocks
      • Fire Modes
      • Melee
      • Sight Elevation / Ranging
      • Scopes
      • Machine Gun Barrel Temperature
      • Ammo
        • Ammo Types
        • Reloading / Check Ammo