RO2 Territory: Difference between revisions

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In this game type, players are attempting to attack or defend specific Objectives. Your Overhead Map or Tactical View will show you where the active Objectives are. Killing the enemy certainly helps, but the key is to pick an Objective to attack or defend as necessary. Players will respawn in waves, unless the Commander uses his "Force Respawn" option. Depending on the map, players will be able to choose between multiple spawn location to respawn at including the Squad Leader.
=Map Prefix=
TE
=Spawning=
Territory features a wave based spawn system, with players spawning at the end of each wave countdown.  The wave timer can be different per team. Depending on the map size (16, 32 or 64), one or more spawn options will be presented to the player.
=Basics=
* Wave based spawning system
* Limited number of reinforcements
* Attack/Defend (one team attacks, one team defends) and Attack/Attack (neutral map layout, both teams attack) variants.
=Scoring=
The outcome of a Territory match is decided based on who has won the majority of rounds.
==Team==
To win a round on an Attack/Defend map, the attacking team must capture all objectives. To win an Attack/Attack map, the team that holds all the objectives.
==Individual==
Individual scoring has no effect on the outcome of the match.
 
For more details on individual scores see Scoring under Gameplay Features

Revision as of 18:15, 18 June 2012

Map Prefix

TE

Spawning

Territory features a wave based spawn system, with players spawning at the end of each wave countdown. The wave timer can be different per team. Depending on the map size (16, 32 or 64), one or more spawn options will be presented to the player.

Basics

  • Wave based spawning system
  • Limited number of reinforcements
  • Attack/Defend (one team attacks, one team defends) and Attack/Attack (neutral map layout, both teams attack) variants.

Scoring

The outcome of a Territory match is decided based on who has won the majority of rounds.

Team

To win a round on an Attack/Defend map, the attacking team must capture all objectives. To win an Attack/Attack map, the team that holds all the objectives.

Individual

Individual scoring has no effect on the outcome of the match.

For more details on individual scores see Scoring under Gameplay Features