RO2 Multiplayer Campaign

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Revision as of 16:15, 23 September 2013 by Yoshiro (talk | contribs) (→‎How It Works)
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Multiplayer Campaign Mode is an all new paradigm in multiplayer FPS games – more than just a game type, it ties the game types and individual matches together into a campaign that can last hours. This gives the multiplayer game more depth than ever before – individual matches now matter for the overall victory or loss in the MP campaign. Both sides battle it out to control territories on a large scale battle map, voting on which territories to attack, whether to attempt to take more territory, or to defend and try to grind down the enemies resources. We like to say it is like a “meta” game of Risk. This mode was released with both a Stalingrad and Pacific theater campaign.

Stalingrad Theater

Stalingrad Theater CampMap.png

Pacific Theater

Pacific Theater CampMap.png

How It Works

Start Of The Game

At the start (or restart) of a Multiplayer Campaign game, the starting attacking and defending sides are chosen randomly.

If your team is the attacking team you will see this message: "Select an enemy territory to attack!"

Vote To Attack.png

If your team is the defending team you will see this message: "The enemy is selecting a territory, please wait..."

Campaign Defend.png

Once the attacking team has been set, the team will vote for which territory (held by the other team) they want to attack.

Maps Available.png

Valid locations for the attackers to choose are those that share a border with a territory that the attackers own. The territory with the most attacking votes will be selected and the game will begin. If the campaign has been set up so that there are multiple maps within a territory, the attackers will then have a chance to select which map within that territory they want to attack (once again based on which has the most votes).

How To Win

Territory Victory

Territory Defeat

Campaign End

Set Up