RO2 Firefight

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Revision as of 18:20, 18 June 2012 by Yoshiro (talk | contribs)
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Map Prefix

FF

Spawning

Firefight features a wave based spawn system, with players spawning at the end of each wave countdown. The time will be the same for both teams. Players will spawn near a team mate in a "safe" location or there is a small chance they will spawn randomly somewhere in the map.

Basics

  • Spawn near team mates (most of the time)
  • First team to kill count wins
  • No class limits

Scoring

The outcome of a Firefight match is decided based on which team has won the majority of the rounds.

Team

The first team to reach the kill count based on all individual kill scores will be the winner of the round.

Individual

Individual scoring for kills count towards the team score.

For more details on individual scores see Scoring under Gameplay Features