RO2 Firefight: Difference between revisions

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This game type is the simplest in Red Orchestra 2 - the objective is to kill more of the enemy than they can kill of the players own team. There are no Objectives to attack/defend - just find enemy soldiers and kill them, before they kill you. Players will respawn close to other soldiers on your team automatically, in a "safe" location, but there is also a chance to spawn in a random location as well.
=Map Prefix=
FF
=Spawning=
Firefight features a wave based spawn system, with players spawning at the end of each wave countdown.  The time will be the same for both teams. Players will spawn near a team mate in a "safe" location or there is a small chance they will spawn randomly somewhere in the map.
=Basics=
* Spawn near team mates (most of the time)
* First team to kill count wins
* No class limits
=Scoring=
The outcome of a Firefight match is decided based on which team has won the majority of the rounds.
==Team==
The first team to reach the kill count based on all individual kill scores will be the winner of the round.
==Individual==
Individual scoring for kills count towards the team score.
 
For more details on individual scores see Scoring under Gameplay Features

Revision as of 18:20, 18 June 2012

Map Prefix

FF

Spawning

Firefight features a wave based spawn system, with players spawning at the end of each wave countdown. The time will be the same for both teams. Players will spawn near a team mate in a "safe" location or there is a small chance they will spawn randomly somewhere in the map.

Basics

  • Spawn near team mates (most of the time)
  • First team to kill count wins
  • No class limits

Scoring

The outcome of a Firefight match is decided based on which team has won the majority of the rounds.

Team

The first team to reach the kill count based on all individual kill scores will be the winner of the round.

Individual

Individual scoring for kills count towards the team score.

For more details on individual scores see Scoring under Gameplay Features