RO2 Countdown: Difference between revisions
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=Map Prefix= | |||
CD | |||
=Spawning= | |||
This game type does not feature spawning | |||
=Basics= | |||
* One life per objective | |||
* 2 rounds in a match | |||
* Team swap after one round (attackers become the defenders/defenders become the attackers) | |||
* Attacking team has two (2) reinforcements that the Commander can trigger in a round | |||
=Scoring= | |||
==Team== | |||
This mode is scored based on how far both teams went as the attackers. If a map has 4 objectives (labeled A, B, C and D), if the first attacking team only reached objective B and the second attacking team reached objective C, the second attacking team would win the match. If however both teams reached only objective C (or if both completed objective D), the team to do so in the least amount of time would win the match. | |||
==Individual== | |||
Individual scoring has no effect on the outcome of the match except in the rare case that both teams have an objective count and time. |
Revision as of 17:02, 18 June 2012
Map Prefix
CD
Spawning
This game type does not feature spawning
Basics
- One life per objective
- 2 rounds in a match
- Team swap after one round (attackers become the defenders/defenders become the attackers)
- Attacking team has two (2) reinforcements that the Commander can trigger in a round
Scoring
Team
This mode is scored based on how far both teams went as the attackers. If a map has 4 objectives (labeled A, B, C and D), if the first attacking team only reached objective B and the second attacking team reached objective C, the second attacking team would win the match. If however both teams reached only objective C (or if both completed objective D), the team to do so in the least amount of time would win the match.
Individual
Individual scoring has no effect on the outcome of the match except in the rare case that both teams have an objective count and time.